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Move readEntireInode() up to FileSystem (from ext2.)
It's just a wrapper around multiple calls to readInodeBytes() now.
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9 changed files with 39 additions and 52 deletions
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@ -35,7 +35,6 @@ private:
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virtual bool initialize() override;
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virtual const char* className() const override;
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virtual InodeIdentifier rootInode() const override;
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virtual ByteBuffer readInode(InodeIdentifier) const override;
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virtual bool writeInode(InodeIdentifier, const ByteBuffer&) override;
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virtual bool enumerateDirectoryInode(InodeIdentifier, std::function<bool(const DirectoryEntry&)>) const override;
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virtual InodeMetadata inodeMetadata(InodeIdentifier) const override;
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