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Move readEntireInode() up to FileSystem (from ext2.)

It's just a wrapper around multiple calls to readInodeBytes() now.
This commit is contained in:
Andreas Kling 2018-10-15 00:16:14 +02:00
parent 0286b5ea48
commit 9528edab92
9 changed files with 39 additions and 52 deletions

View file

@ -35,7 +35,6 @@ private:
virtual bool initialize() override;
virtual const char* className() const override;
virtual InodeIdentifier rootInode() const override;
virtual ByteBuffer readInode(InodeIdentifier) const override;
virtual bool writeInode(InodeIdentifier, const ByteBuffer&) override;
virtual bool enumerateDirectoryInode(InodeIdentifier, std::function<bool(const DirectoryEntry&)>) const override;
virtual InodeMetadata inodeMetadata(InodeIdentifier) const override;