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LibWeb: Avoid infinite recursion when hit testing SVGs
Previously, step 5 of the stacking context hit testing would just call `hit_test()` on the stacking context's paintable box. Which (at least for SVGs) is just indirect infinite recursion (it'll end up right back where it started after going through a few functions). This now explicitly hit tests the descendants, which seems more correct, and avoids the crash for SVGs, but nothing really seems to depend on this step. Another solution (which I've done for a while working on SVGs) is just to delete step 5 entirely, and nothing seems to break. Fixes #22305
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1 changed files with 6 additions and 2 deletions
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@ -425,9 +425,13 @@ TraversalDecision StackingContext::hit_test(CSSPixelPoint position, HitTestType
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// 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
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if (paintable().layout_node().children_are_inline() && is<Layout::BlockContainer>(paintable().layout_node())) {
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if (paintable_box().hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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for (auto const* child = paintable().last_child(); child; child = child->previous_sibling()) {
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if (child->is_inline() && !child->is_absolutely_positioned() && !child->stacking_context()) {
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if (child->hit_test(transformed_position, type, callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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}
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}
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// 4. the non-positioned floats.
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for_each_in_subtree_within_same_stacking_context_in_reverse(paintable(), [&](Paintable const& paintable) {
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