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LibGUI: Fix TreeView scrolling to top when clicking sub-items
This code was confusing two different versions of scroll_into_view that were getting mixed up due to member function shadowing. Adding an "override" to the subclass declaration exposed the problem. With this fixed, we no longer lose our scroll position wildly when using the mouse to select TreeView items.
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3 changed files with 9 additions and 9 deletions
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@ -277,7 +277,7 @@ int run_in_windowed_mode(RefPtr<Core::ConfigFile> config, String initial_locatio
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// Reselect the existing folder in the tree.
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auto new_index = directories_model->index(current_path, GUI::FileSystemModel::Column::Name);
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tree_view.selection().set(new_index);
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tree_view.scroll_into_view(new_index, Orientation::Vertical);
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tree_view.scroll_into_view(new_index, false, true);
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tree_view.update();
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directory_view.refresh();
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@ -549,7 +549,7 @@ int run_in_windowed_mode(RefPtr<Core::ConfigFile> config, String initial_locatio
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auto new_index = directories_model->index(new_path, GUI::FileSystemModel::Column::Name);
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if (new_index.is_valid()) {
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tree_view.selection().set(new_index);
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tree_view.scroll_into_view(new_index, Orientation::Vertical);
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tree_view.scroll_into_view(new_index, false, true);
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tree_view.update();
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}
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@ -360,7 +360,7 @@ void TreeView::paint_event(PaintEvent& event)
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});
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}
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void TreeView::scroll_into_view(const ModelIndex& a_index, Orientation orientation)
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void TreeView::scroll_into_view(const ModelIndex& a_index, bool scroll_horizontally, bool scroll_vertically)
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{
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if (!a_index.is_valid())
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return;
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@ -372,7 +372,7 @@ void TreeView::scroll_into_view(const ModelIndex& a_index, Orientation orientati
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}
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return IterationDecision::Continue;
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});
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ScrollableWidget::scroll_into_view(found_rect, orientation);
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ScrollableWidget::scroll_into_view(found_rect, scroll_horizontally, scroll_vertically);
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}
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void TreeView::did_update_model(unsigned flags)
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@ -442,7 +442,7 @@ void TreeView::keydown_event(KeyEvent& event)
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}
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if (cursor_index.is_valid() && cursor_index.parent().is_valid()) {
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selection().set(cursor_index.parent());
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scroll_into_view(selection().first(), Orientation::Vertical);
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scroll_into_view(selection().first(), false, true);
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return;
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}
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}
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@ -461,7 +461,7 @@ void TreeView::keydown_event(KeyEvent& event)
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}
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selection().set(model()->index(0, model()->tree_column(), cursor_index));
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scroll_into_view(selection().first(), Orientation::Vertical);
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scroll_into_view(selection().first(), false, true);
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return;
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}
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}
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@ -494,7 +494,7 @@ void TreeView::move_cursor(CursorMovement movement, SelectionUpdate)
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});
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if (found_index.is_valid()) {
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selection().set(found_index);
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scroll_into_view(selection().first(), Orientation::Vertical);
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scroll_into_view(selection().first(), false, true);
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update();
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}
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break;
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@ -512,7 +512,7 @@ void TreeView::move_cursor(CursorMovement movement, SelectionUpdate)
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});
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if (found_index.is_valid()) {
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selection().set(found_index);
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scroll_into_view(selection().first(), Orientation::Vertical);
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scroll_into_view(selection().first(), false, true);
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update();
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}
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return;
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@ -36,7 +36,7 @@ class TreeView : public AbstractTableView {
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public:
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virtual ~TreeView() override;
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virtual void scroll_into_view(const ModelIndex&, Gfx::Orientation);
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virtual void scroll_into_view(const ModelIndex&, bool scroll_horizontally, bool scroll_vertically) override;
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virtual int item_count() const override;
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virtual void toggle_index(const ModelIndex&) override;
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