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https://github.com/RGBCube/serenity
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Implement event loop timers.
GObjects can now register a timer with the GEventLoop. This will eventually cause GTimerEvents to be dispatched to the GObject. This needed a few supporting changes in the kernel: - The PIT now ticks 1000 times/sec. - select() now supports an arbitrary timeout. - gettimeofday() now returns something in the tv_usec field. With these changes, the clock window in guitest2 finally ticks on its own.
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10 changed files with 140 additions and 7 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "GEvent.h"
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <AK/Vector.h>
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@ -23,6 +24,9 @@ public:
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bool running() const { return m_running; }
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int register_timer(GObject&, int milliseconds, bool should_reload);
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bool unregister_timer(int timer_id);
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private:
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void wait_for_event();
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void handle_paint_event(const GUI_Event&, GWindow&);
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@ -30,6 +34,8 @@ private:
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void handle_key_event(const GUI_Event&, GWindow&);
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void handle_window_activation_event(const GUI_Event&, GWindow&);
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void get_next_timer_expiration(timeval&);
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struct QueuedEvent {
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GObject* receiver { nullptr };
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OwnPtr<GEvent> event;
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@ -38,4 +44,19 @@ private:
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int m_event_fd { -1 };
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bool m_running { false };
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int m_next_timer_id { 1 };
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struct EventLoopTimer {
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int timer_id { 0 };
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int interval { 0 };
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timeval fire_time;
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bool should_reload { false };
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GObject* owner { nullptr };
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void reload();
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bool has_expired() const;
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};
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HashMap<int, OwnPtr<EventLoopTimer>> m_timers;
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};
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