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https://github.com/RGBCube/serenity
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LibWeb: Split out image loading logic from HTMLImageElement
Since more DOM nodes are going to want to load images (<object>, ...) this patch splits out the image loading logic into an ImageLoader class and then HTMLImageElement simply has an ImageLoader. LayoutImage is then given a const ImageLoader& at construction and can then provide layout and rendering for many kinds of DOM nodes.
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d6d248c328
commit
95d70addd8
7 changed files with 246 additions and 101 deletions
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@ -40,6 +40,22 @@ HTMLImageElement::HTMLImageElement(Document& document, const FlyString& tag_name
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: HTMLElement(document, tag_name)
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, m_timer(Core::Timer::construct())
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{
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m_image_loader.on_load = [this] {
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if (image_decoder() && image_decoder()->is_animated() && image_decoder()->frame_count() > 1) {
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const auto& first_frame = image_decoder()->frame(0);
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m_timer->set_interval(first_frame.duration);
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m_timer->on_timeout = [this] { animate(); };
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m_timer->start();
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}
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this->document().update_layout();
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dispatch_event(Event::create("load"));
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};
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m_image_loader.on_fail = [this] {
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dbg() << "HTMLImageElement: Resource did fail: " << this->src();
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this->document().update_layout();
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dispatch_event(Event::create("error"));
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};
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}
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HTMLImageElement::~HTMLImageElement()
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@ -49,70 +65,29 @@ HTMLImageElement::~HTMLImageElement()
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void HTMLImageElement::parse_attribute(const FlyString& name, const String& value)
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{
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HTMLElement::parse_attribute(name, value);
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if (name.equals_ignoring_case("src"))
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load_image(value);
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}
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void HTMLImageElement::load_image(const String& src)
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{
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LoadRequest request;
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request.set_url(document().complete_url(src));
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set_resource(ResourceLoader::the().load_resource(Resource::Type::Image, request));
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}
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void HTMLImageElement::resource_did_load()
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{
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ASSERT(resource());
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if (!resource()->has_encoded_data()) {
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dbg() << "HTMLImageElement: Resource did load, but encoded data empty: " << this->src();
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return;
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}
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dbg() << "HTMLImageElement: Resource did load, encoded data looks tasty: " << this->src();
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m_image_decoder = resource()->ensure_decoder();
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if (m_image_decoder->is_animated() && m_image_decoder->frame_count() > 1) {
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const auto& first_frame = m_image_decoder->frame(0);
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m_timer->set_interval(first_frame.duration);
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m_timer->on_timeout = [this] { animate(); };
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m_timer->start();
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}
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document().update_layout();
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dispatch_event(Event::create("load"));
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}
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void HTMLImageElement::resource_did_fail()
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{
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dbg() << "HTMLImageElement: Resource did fail: " << this->src();
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m_image_decoder = nullptr;
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document().update_layout();
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dispatch_event(Event::create("error"));
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}
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void HTMLImageElement::resource_did_replace_decoder()
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{
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m_image_decoder = resource()->ensure_decoder();
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if (name == HTML::AttributeNames::src)
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m_image_loader.load(document().complete_url(value));
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}
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void HTMLImageElement::animate()
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{
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if (!layout_node()) {
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if (!layout_node())
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return;
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}
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m_current_frame_index = (m_current_frame_index + 1) % m_image_decoder->frame_count();
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const auto& current_frame = m_image_decoder->frame(m_current_frame_index);
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auto* decoder = image_decoder();
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ASSERT(decoder);
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m_current_frame_index = (m_current_frame_index + 1) % decoder->frame_count();
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const auto& current_frame = decoder->frame(m_current_frame_index);
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if (current_frame.duration != m_timer->interval()) {
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m_timer->restart(current_frame.duration);
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}
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if (m_current_frame_index == m_image_decoder->frame_count() - 1) {
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if (m_current_frame_index == decoder->frame_count() - 1) {
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++m_loops_completed;
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if (m_loops_completed > 0 && m_loops_completed == m_image_decoder->loop_count()) {
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if (m_loops_completed > 0 && m_loops_completed == decoder->loop_count()) {
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m_timer->stop();
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}
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}
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@ -120,6 +95,7 @@ void HTMLImageElement::animate()
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layout_node()->set_needs_display();
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}
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#if 0
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int HTMLImageElement::preferred_width() const
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{
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return attribute(HTML::AttributeNames::width).to_int().value_or(m_image_decoder ? m_image_decoder->width() : 0);
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@ -129,6 +105,7 @@ int HTMLImageElement::preferred_height() const
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{
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return attribute(HTML::AttributeNames::height).to_int().value_or(m_image_decoder ? m_image_decoder->height() : 0);
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}
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#endif
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RefPtr<LayoutNode> HTMLImageElement::create_layout_node(const StyleProperties* parent_style) const
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{
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@ -136,32 +113,27 @@ RefPtr<LayoutNode> HTMLImageElement::create_layout_node(const StyleProperties* p
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auto display = style->string_or_fallback(CSS::PropertyID::Display, "inline");
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if (display == "none")
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return nullptr;
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return adopt(*new LayoutImage(*this, move(style)));
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return adopt(*new LayoutImage(*this, move(style), m_image_loader));
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}
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const Gfx::ImageDecoder* HTMLImageElement::image_decoder() const
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{
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return m_image_loader.image_decoder();
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}
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const Gfx::Bitmap* HTMLImageElement::bitmap() const
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{
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if (!m_image_decoder)
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auto* decoder = image_decoder();
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if (!decoder)
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return nullptr;
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if (m_image_decoder->is_animated()) {
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return m_image_decoder->frame(m_current_frame_index).image;
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}
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return m_image_decoder->bitmap();
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if (decoder->is_animated())
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return decoder->frame(m_current_frame_index).image;
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return decoder->bitmap();
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}
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void HTMLImageElement::set_visible_in_viewport(Badge<LayoutDocument>, bool visible_in_viewport)
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{
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if (m_visible_in_viewport == visible_in_viewport)
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return;
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m_visible_in_viewport = visible_in_viewport;
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// FIXME: Don't update volatility every time. If we're here, we're probably scanning through
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// the whole document, updating "is visible in viewport" flags, and this could lead
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// to the same bitmap being marked volatile back and forth unnecessarily.
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if (resource())
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resource()->update_volatility();
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m_image_loader.set_visible_in_viewport(visible_in_viewport);
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}
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}
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