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LibWeb: Split out image loading logic from HTMLImageElement

Since more DOM nodes are going to want to load images (<object>, ...)
this patch splits out the image loading logic into an ImageLoader class
and then HTMLImageElement simply has an ImageLoader.

LayoutImage is then given a const ImageLoader& at construction and can
then provide layout and rendering for many kinds of DOM nodes.
This commit is contained in:
Andreas Kling 2020-06-13 22:22:54 +02:00
parent d6d248c328
commit 95d70addd8
7 changed files with 246 additions and 101 deletions

View file

@ -40,6 +40,22 @@ HTMLImageElement::HTMLImageElement(Document& document, const FlyString& tag_name
: HTMLElement(document, tag_name)
, m_timer(Core::Timer::construct())
{
m_image_loader.on_load = [this] {
if (image_decoder() && image_decoder()->is_animated() && image_decoder()->frame_count() > 1) {
const auto& first_frame = image_decoder()->frame(0);
m_timer->set_interval(first_frame.duration);
m_timer->on_timeout = [this] { animate(); };
m_timer->start();
}
this->document().update_layout();
dispatch_event(Event::create("load"));
};
m_image_loader.on_fail = [this] {
dbg() << "HTMLImageElement: Resource did fail: " << this->src();
this->document().update_layout();
dispatch_event(Event::create("error"));
};
}
HTMLImageElement::~HTMLImageElement()
@ -49,70 +65,29 @@ HTMLImageElement::~HTMLImageElement()
void HTMLImageElement::parse_attribute(const FlyString& name, const String& value)
{
HTMLElement::parse_attribute(name, value);
if (name.equals_ignoring_case("src"))
load_image(value);
}
void HTMLImageElement::load_image(const String& src)
{
LoadRequest request;
request.set_url(document().complete_url(src));
set_resource(ResourceLoader::the().load_resource(Resource::Type::Image, request));
}
void HTMLImageElement::resource_did_load()
{
ASSERT(resource());
if (!resource()->has_encoded_data()) {
dbg() << "HTMLImageElement: Resource did load, but encoded data empty: " << this->src();
return;
}
dbg() << "HTMLImageElement: Resource did load, encoded data looks tasty: " << this->src();
m_image_decoder = resource()->ensure_decoder();
if (m_image_decoder->is_animated() && m_image_decoder->frame_count() > 1) {
const auto& first_frame = m_image_decoder->frame(0);
m_timer->set_interval(first_frame.duration);
m_timer->on_timeout = [this] { animate(); };
m_timer->start();
}
document().update_layout();
dispatch_event(Event::create("load"));
}
void HTMLImageElement::resource_did_fail()
{
dbg() << "HTMLImageElement: Resource did fail: " << this->src();
m_image_decoder = nullptr;
document().update_layout();
dispatch_event(Event::create("error"));
}
void HTMLImageElement::resource_did_replace_decoder()
{
m_image_decoder = resource()->ensure_decoder();
if (name == HTML::AttributeNames::src)
m_image_loader.load(document().complete_url(value));
}
void HTMLImageElement::animate()
{
if (!layout_node()) {
if (!layout_node())
return;
}
m_current_frame_index = (m_current_frame_index + 1) % m_image_decoder->frame_count();
const auto& current_frame = m_image_decoder->frame(m_current_frame_index);
auto* decoder = image_decoder();
ASSERT(decoder);
m_current_frame_index = (m_current_frame_index + 1) % decoder->frame_count();
const auto& current_frame = decoder->frame(m_current_frame_index);
if (current_frame.duration != m_timer->interval()) {
m_timer->restart(current_frame.duration);
}
if (m_current_frame_index == m_image_decoder->frame_count() - 1) {
if (m_current_frame_index == decoder->frame_count() - 1) {
++m_loops_completed;
if (m_loops_completed > 0 && m_loops_completed == m_image_decoder->loop_count()) {
if (m_loops_completed > 0 && m_loops_completed == decoder->loop_count()) {
m_timer->stop();
}
}
@ -120,6 +95,7 @@ void HTMLImageElement::animate()
layout_node()->set_needs_display();
}
#if 0
int HTMLImageElement::preferred_width() const
{
return attribute(HTML::AttributeNames::width).to_int().value_or(m_image_decoder ? m_image_decoder->width() : 0);
@ -129,6 +105,7 @@ int HTMLImageElement::preferred_height() const
{
return attribute(HTML::AttributeNames::height).to_int().value_or(m_image_decoder ? m_image_decoder->height() : 0);
}
#endif
RefPtr<LayoutNode> HTMLImageElement::create_layout_node(const StyleProperties* parent_style) const
{
@ -136,32 +113,27 @@ RefPtr<LayoutNode> HTMLImageElement::create_layout_node(const StyleProperties* p
auto display = style->string_or_fallback(CSS::PropertyID::Display, "inline");
if (display == "none")
return nullptr;
return adopt(*new LayoutImage(*this, move(style)));
return adopt(*new LayoutImage(*this, move(style), m_image_loader));
}
const Gfx::ImageDecoder* HTMLImageElement::image_decoder() const
{
return m_image_loader.image_decoder();
}
const Gfx::Bitmap* HTMLImageElement::bitmap() const
{
if (!m_image_decoder)
auto* decoder = image_decoder();
if (!decoder)
return nullptr;
if (m_image_decoder->is_animated()) {
return m_image_decoder->frame(m_current_frame_index).image;
}
return m_image_decoder->bitmap();
if (decoder->is_animated())
return decoder->frame(m_current_frame_index).image;
return decoder->bitmap();
}
void HTMLImageElement::set_visible_in_viewport(Badge<LayoutDocument>, bool visible_in_viewport)
{
if (m_visible_in_viewport == visible_in_viewport)
return;
m_visible_in_viewport = visible_in_viewport;
// FIXME: Don't update volatility every time. If we're here, we're probably scanning through
// the whole document, updating "is visible in viewport" flags, and this could lead
// to the same bitmap being marked volatile back and forth unnecessarily.
if (resource())
resource()->update_volatility();
m_image_loader.set_visible_in_viewport(visible_in_viewport);
}
}