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https://github.com/RGBCube/serenity
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WindowServer: Allow specifying different shadows for menus and tooltips
Also update the Redmond 2000 theme to drop shadows more Redmond-like.
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parent
c9aa7539a6
commit
964894dee6
9 changed files with 49 additions and 17 deletions
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@ -56,12 +56,16 @@ static Gfx::Bitmap* s_minimize_icon;
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static Gfx::Bitmap* s_maximize_icon;
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static Gfx::Bitmap* s_restore_icon;
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static Gfx::Bitmap* s_close_icon;
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static Gfx::Bitmap* s_window_shadow;
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static String s_last_title_button_icons_path;
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static int s_last_title_button_icons_scale;
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static Gfx::Bitmap* s_window_shadow;
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static Gfx::Bitmap* s_menu_shadow;
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static Gfx::Bitmap* s_tooltip_shadow;
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static String s_last_window_shadow_path;
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static String s_last_menu_shadow_path;
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static String s_last_tooltip_shadow_path;
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static Gfx::IntRect frame_rect_for_window(Window& window, const Gfx::IntRect& rect)
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{
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@ -111,6 +115,15 @@ void WindowFrame::set_button_icons()
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if (m_window.is_frameless())
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return;
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m_close_button->set_icon(*s_close_icon);
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if (m_window.is_minimizable())
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m_minimize_button->set_icon(*s_minimize_icon);
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if (m_window.is_resizable())
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m_maximize_button->set_icon(m_window.is_maximized() ? *s_restore_icon : *s_maximize_icon);
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}
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void WindowFrame::reload_config()
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{
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String icons_path = WindowManager::the().palette().title_button_icons_path();
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int icons_scale = WindowManager::the().compositor_icon_scale();
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@ -152,30 +165,34 @@ void WindowFrame::set_button_icons()
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full_path.clear();
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}
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m_close_button->set_icon(*s_close_icon);
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if (m_window.is_minimizable())
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m_minimize_button->set_icon(*s_minimize_icon);
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if (m_window.is_resizable())
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m_maximize_button->set_icon(m_window.is_maximized() ? *s_restore_icon : *s_maximize_icon);
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s_last_title_button_icons_path = icons_path;
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s_last_title_button_icons_scale = icons_scale;
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String window_shadow_path = WindowManager::the().palette().window_shadow_path();
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if (!s_window_shadow || s_window_shadow->scale() != icons_scale || s_last_window_shadow_path != window_shadow_path) {
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s_window_shadow = Gfx::Bitmap::load_from_file(window_shadow_path, icons_scale).leak_ref();
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m_shadow_dirty = true;
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}
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s_last_window_shadow_path = window_shadow_path;
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auto load_shadow = [](const String& path, String& last_path, Gfx::Bitmap*& shadow_bitmap) {
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if (!shadow_bitmap || shadow_bitmap->scale() != s_last_title_button_icons_scale || last_path != path) {
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shadow_bitmap = Gfx::Bitmap::load_from_file(path, s_last_title_button_icons_scale).leak_ref();
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last_path = path;
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}
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};
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load_shadow(WindowManager::the().palette().window_shadow_path(), s_last_window_shadow_path, s_window_shadow);
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load_shadow(WindowManager::the().palette().menu_shadow_path(), s_last_menu_shadow_path, s_menu_shadow);
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load_shadow(WindowManager::the().palette().tooltip_shadow_path(), s_last_tooltip_shadow_path, s_tooltip_shadow);
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}
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Gfx::Bitmap* WindowFrame::window_shadow() const
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{
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if (m_window.is_frameless())
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return nullptr;
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if (m_window.type() == WindowType::Desktop)
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switch (m_window.type()) {
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case WindowType::Desktop:
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return nullptr;
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return s_window_shadow;
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case WindowType::Menu:
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return s_menu_shadow;
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case WindowType::Tooltip:
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return s_tooltip_shadow;
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default:
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return s_window_shadow;
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}
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}
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bool WindowFrame::frame_has_alpha() const
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