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LibGUI: Handle Action keyboard shortcuts in Widget keydown
Widgets can now prevent shortcut Actions from being called, which allows text input keydown handlers to override single key shortcuts.
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6 changed files with 72 additions and 13 deletions
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@ -188,16 +188,6 @@ void ConnectionToWindowServer::key_down(i32 window_id, u32 code_point, u32 key,
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auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
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if (auto* action = action_for_shortcut(*window, Shortcut(key_event->modifiers(), key_event->key()))) {
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if (action->is_enabled()) {
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action->flash_menubar_menu(*window);
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action->activate();
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return;
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}
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if (action->swallow_key_event_when_disabled())
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return;
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}
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bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->on_emoji_input;
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if (!window->blocks_emoji_input() && focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
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auto emoji_input_dialog = EmojiInputDialog::construct(window);
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