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LibWeb: Respect CSS z-index property while painting
To support z-ordering when painting, the layout tree now has a parallel sparse tree of stacking contexts. The rules for which layout boxes establish a stacking context are a bit complex, but the intent is to encapsulate the decision making into establishes_stacking_context(). When we paint, we start from the ICB (LayoutDocument) who always has a StackingContext and then paint the tree of StackingContexts where each node has its children sorted by z-index. This is pretty crude, but gets the basic job done. Note that this does not yet support hit testing; hit testing is still done using a naive treewalk from the root.
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11 changed files with 222 additions and 3 deletions
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@ -40,6 +40,8 @@ public:
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virtual const char* class_name() const override { return "LayoutDocument"; }
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virtual void layout(LayoutMode = LayoutMode::Default) override;
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virtual void render(RenderingContext&) override;
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const LayoutRange& selection() const { return m_selection; }
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LayoutRange& selection() { return m_selection; }
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@ -47,8 +49,17 @@ public:
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virtual bool is_root() const override { return true; }
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void build_stacking_context_tree();
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private:
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LayoutRange m_selection;
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};
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template<>
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inline bool is<LayoutDocument>(const LayoutNode& node)
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{
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return node.is_root();
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}
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}
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