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LibGUI: Simplify TableCellPaintingDelegate API slightly
No need to pass the Model *and* a ModelIndex, the index knows which model it belongs to anyway.
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5 changed files with 8 additions and 8 deletions
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@ -337,12 +337,12 @@ class ProgressBarPaintingDelegate final : public GUI::TableCellPaintingDelegate
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public:
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virtual ~ProgressBarPaintingDelegate() override { }
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virtual void paint(GUI::Painter& painter, const Gfx::IntRect& a_rect, const Palette& palette, const GUI::Model& model, const GUI::ModelIndex& index) override
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virtual void paint(GUI::Painter& painter, const Gfx::IntRect& a_rect, const Palette& palette, const GUI::ModelIndex& index) override
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{
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auto rect = a_rect.shrunken(2, 2);
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auto percentage = model.data(index, GUI::ModelRole::Custom).to_i32();
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auto percentage = index.data(GUI::ModelRole::Custom).to_i32();
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auto data = model.data(index, GUI::ModelRole::Display);
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auto data = index.data(GUI::ModelRole::Display);
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String text;
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if (data.is_string())
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text = data.as_string();
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