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LibGUI: Simplify TableCellPaintingDelegate API slightly

No need to pass the Model *and* a ModelIndex, the index knows which
model it belongs to anyway.
This commit is contained in:
Andreas Kling 2020-08-16 16:05:24 +02:00
parent f882424869
commit 96f98b1fc9
5 changed files with 8 additions and 8 deletions

View file

@ -34,7 +34,7 @@ class TableCellPaintingDelegate {
public:
virtual ~TableCellPaintingDelegate() {}
virtual void paint(Painter&, const Gfx::IntRect&, const Gfx::Palette&, const Model&, const ModelIndex&) = 0;
virtual void paint(Painter&, const Gfx::IntRect&, const Gfx::Palette&, const ModelIndex&) = 0;
};
class AbstractTableView : public AbstractView {

View file

@ -111,7 +111,7 @@ void TableView::paint_event(PaintEvent& event)
auto cell_index = model()->index(row_index, column_index);
if (auto* delegate = column_data(column_index).cell_painting_delegate.ptr()) {
delegate->paint(painter, cell_rect, palette(), *model(), cell_index);
delegate->paint(painter, cell_rect, palette(), cell_index);
} else {
auto data = model()->data(cell_index);
if (data.is_bitmap()) {

View file

@ -291,7 +291,7 @@ void TreeView::paint_event(PaintEvent& event)
auto cell_index = model.index(index.row(), column_index, index.parent());
if (auto* delegate = column_data(column_index).cell_painting_delegate.ptr()) {
delegate->paint(painter, cell_rect, palette(), model, cell_index);
delegate->paint(painter, cell_rect, palette(), cell_index);
} else {
auto data = model.data(cell_index);