diff --git a/Base/res/html/misc/border-radius.html b/Base/res/html/misc/border-radius.html
index 1ca83060a5..bae2b9334d 100644
--- a/Base/res/html/misc/border-radius.html
+++ b/Base/res/html/misc/border-radius.html
@@ -57,6 +57,19 @@
border-radius: 10px;
}
+ .box-1-11 {
+ border-top: 20px solid black;
+ border-radius: 10px;
+ }
+
+ .box-1-12 {
+ border-radius: 20px;
+ border-top: 5px solid red;
+ border-right: 10px solid yellow;
+ border-bottom: 15px solid lime;
+ border-left: 20px solid blue;
+ }
+
.box-3 {
border: 1px solid black;
border-top-right-radius: 10px;
@@ -399,6 +412,12 @@
All round 10px 20px thick outset
+ Single border with minor radius
+
+
+ Four border with different colors
+
+
top-left 10px
diff --git a/Userland/Libraries/LibWeb/Painting/BorderPainting.cpp b/Userland/Libraries/LibWeb/Painting/BorderPainting.cpp
index 4077f046f3..c7d75d6e52 100644
--- a/Userland/Libraries/LibWeb/Painting/BorderPainting.cpp
+++ b/Userland/Libraries/LibWeb/Painting/BorderPainting.cpp
@@ -6,6 +6,7 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
+#include
#include
#include
#include
@@ -54,7 +55,37 @@ BorderRadiiData normalized_border_radii_data(Layout::Node const& node, CSSPixelR
return BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
}
-void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const& rect, BorderRadiiData const& border_radii_data, BordersData const& borders_data)
+Gfx::Color border_color(BorderEdge edge, BordersData const& borders_data)
+{
+ auto const& border_data = [&] {
+ switch (edge) {
+ case BorderEdge::Top:
+ return borders_data.top;
+ case BorderEdge::Right:
+ return borders_data.right;
+ case BorderEdge::Bottom:
+ return borders_data.bottom;
+ case BorderEdge::Left:
+ return borders_data.left;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+ }();
+
+ if (border_data.line_style == CSS::LineStyle::Inset) {
+ auto top_left_color = Color::from_rgb(0x5a5a5a);
+ auto bottom_right_color = Color::from_rgb(0x888888);
+ return (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
+ } else if (border_data.line_style == CSS::LineStyle::Outset) {
+ auto top_left_color = Color::from_rgb(0x888888);
+ auto bottom_right_color = Color::from_rgb(0x5a5a5a);
+ return (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
+ }
+
+ return border_data.color;
+}
+
+void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const& rect, Gfx::AntiAliasingPainter::CornerRadius const& radius, Gfx::AntiAliasingPainter::CornerRadius const& opposite_radius, BordersData const& borders_data, Gfx::Path& path, bool last)
{
auto const& border_data = [&] {
switch (edge) {
@@ -73,7 +104,7 @@ void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const&
if (width <= 0)
return;
- auto color = border_data.color;
+ auto color = border_color(edge, borders_data);
auto border_style = border_data.line_style;
auto device_pixel_width = context.enclosing_device_pixels(width);
@@ -95,16 +126,6 @@ void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const&
}
};
- if (border_style == CSS::LineStyle::Inset) {
- auto top_left_color = Color::from_rgb(0x5a5a5a);
- auto bottom_right_color = Color::from_rgb(0x888888);
- color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
- } else if (border_style == CSS::LineStyle::Outset) {
- auto top_left_color = Color::from_rgb(0x888888);
- auto bottom_right_color = Color::from_rgb(0x5a5a5a);
- color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
- }
-
auto gfx_line_style = Gfx::Painter::LineStyle::Solid;
if (border_style == CSS::LineStyle::Dotted)
gfx_line_style = Gfx::Painter::LineStyle::Dotted;
@@ -140,69 +161,335 @@ void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const&
return;
}
- auto draw_horizontal_or_vertical_line = [&](auto p1, auto p2) {
- // Note: Using fill_rect() here since draw_line() produces some overlapping pixels
- // at the end of a line, which cause issues on borders with transparency.
- p2.translate_by(1, 1);
- context.painter().fill_rect(Gfx::IntRect::from_two_points(p1.template to_type(), p2.template to_type()), color);
- };
+ auto draw_border = [&](Vector const& points, bool joined_corner_has_inner_corner, bool opposite_joined_corner_has_inner_corner, Gfx::FloatSize joined_inner_corner_offset, Gfx::FloatSize opposite_joined_inner_corner_offset, bool ready_to_draw) {
+ int current = 0;
+ path.move_to(points[current++]);
+ path.elliptical_arc_to(
+ points[current++],
+ Gfx::FloatSize(radius.horizontal_radius, radius.vertical_radius),
+ 0,
+ false,
+ false);
+ path.line_to(points[current++]);
+ if (joined_corner_has_inner_corner) {
+ path.elliptical_arc_to(
+ points[current++],
+ Gfx::FloatSize(radius.horizontal_radius - joined_inner_corner_offset.width(), radius.vertical_radius - joined_inner_corner_offset.height()),
+ 0,
+ false,
+ true);
+ }
+ path.line_to(points[current++]);
+ if (opposite_joined_corner_has_inner_corner) {
+ path.elliptical_arc_to(
+ points[current++],
+ Gfx::FloatSize(opposite_radius.horizontal_radius - opposite_joined_inner_corner_offset.width(), opposite_radius.vertical_radius - opposite_joined_inner_corner_offset.height()),
+ 0,
+ false,
+ true);
+ }
+ path.line_to(points[current++]);
+ path.elliptical_arc_to(
+ points[current++],
+ Gfx::FloatSize(opposite_radius.horizontal_radius, opposite_radius.vertical_radius),
+ 0,
+ false,
+ false);
- auto draw_border = [&](auto const& border, auto const& radius, auto const& opposite_border, auto const& opposite_radius, auto p1_step_translate, auto p2_step_translate) {
- auto [p1, p2] = points_for_edge(edge, rect);
- auto p1_step = radius ? 0 : context.enclosing_device_pixels(border.width).value() / device_pixel_width.value();
- auto p2_step = opposite_radius ? 0 : context.enclosing_device_pixels(opposite_border.width).value() / device_pixel_width.value();
- for (DevicePixels i = 0; i < device_pixel_width; ++i) {
- draw_horizontal_or_vertical_line(p1, p2);
- p1_step_translate(p1, p1_step);
- p2_step_translate(p2, p2_step);
+ // If joined borders have the same color, combine them to draw together.
+ if (ready_to_draw) {
+ Gfx::AntiAliasingPainter aa_painter { context.painter() };
+ path.close_all_subpaths();
+ aa_painter.fill_path(path, color, Gfx::Painter::WindingRule::EvenOdd);
+ path.clear();
}
};
- // FIXME: There is some overlap where two borders (without border radii meet),
- // which produces artifacts if the border color has some transparency.
- // (this only happens if the angle between the two borders is not 45 degrees)
+ auto compute_midpoint = [](int horizontal_radius, int vertical_radius) {
+ if (horizontal_radius == 0 && vertical_radius == 0) {
+ return Gfx::FloatPoint(0, 0);
+ }
+ // FIXME: this middle point rule seems not exacly the same as main browsers
+ // compute the midpoint based on point whose tangent slope of 1
+ // https://math.stackexchange.com/questions/3325134/find-the-points-on-the-ellipse-where-the-slope-of-the-tangent-line-is-1
+ return Gfx::FloatPoint(
+ (horizontal_radius * horizontal_radius) / AK::sqrt(1.0f * horizontal_radius * horizontal_radius + vertical_radius * vertical_radius),
+ (vertical_radius * vertical_radius) / AK::sqrt(1.0f * horizontal_radius * horizontal_radius + vertical_radius * vertical_radius));
+ };
+
+ /**
+ * 0 /-------------\ 7
+ * / /-----------\ \
+ * /-/ 3 4 \-\
+ * 1 2 5 6
+ * For each border edge, need to compute 8 points at most, then paint them as closed path.
+ * 8 points are the most complicated case, it happens when the joined border width is not 0 and border radius larger than border width on both side.
+ * If border radius is smaller than the border width, then the inner corner of the border corner is a right angle.
+ */
switch (edge) {
- case BorderEdge::Top:
+ case BorderEdge::Top: {
+ auto joined_border_width = context.enclosing_device_pixels(borders_data.left.width);
+ auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.right.width);
+ bool joined_corner_has_inner_corner = device_pixel_width < radius.vertical_radius && joined_border_width < radius.horizontal_radius;
+ bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.vertical_radius && opposite_joined_border_width < opposite_radius.horizontal_radius;
+
+ Gfx::FloatPoint joined_corner_endpoint_offset;
+ Gfx::FloatPoint opposite_joined_border_corner_offset;
+ if (borders_data.left.width == 0) {
+ joined_corner_endpoint_offset = Gfx::FloatPoint(-radius.horizontal_radius, radius.vertical_radius);
+ } else {
+ auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius);
+ joined_corner_endpoint_offset = Gfx::FloatPoint(-midpoint.x(), radius.vertical_radius - midpoint.y());
+ }
+
+ if (borders_data.right.width == 0) {
+ opposite_joined_border_corner_offset = Gfx::FloatPoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius);
+ } else {
+ auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius);
+ opposite_joined_border_corner_offset = Gfx::FloatPoint(midpoint.x(), opposite_radius.vertical_radius - midpoint.y());
+ }
+
+ Vector points;
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()));
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()) + joined_corner_endpoint_offset);
+
+ if (joined_corner_has_inner_corner) {
+ Gfx::FloatPoint midpoint = compute_midpoint(
+ radius.horizontal_radius - joined_border_width.value(),
+ radius.vertical_radius - device_pixel_width.value());
+ Gfx::FloatPoint inner_corner_endpoint_offset = Gfx::FloatPoint(
+ -midpoint.x(),
+ radius.vertical_radius - device_pixel_width.value() - midpoint.y());
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()) + inner_corner_endpoint_offset);
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()));
+ } else {
+ Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(
+ joined_border_width.value() - radius.horizontal_radius,
+ 0);
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()) + inner_right_angle_offset);
+ }
+
+ if (opposite_joined_corner_has_inner_corner) {
+ Gfx::FloatPoint midpoint = compute_midpoint(
+ opposite_radius.horizontal_radius - opposite_joined_border_width.value(),
+ opposite_radius.vertical_radius - device_pixel_width.value());
+ Gfx::FloatPoint inner_corner_endpoint_offset = Gfx::FloatPoint(
+ midpoint.x(),
+ opposite_radius.vertical_radius - device_pixel_width.value() - midpoint.y());
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()));
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()) + inner_corner_endpoint_offset);
+ } else {
+ Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(
+ opposite_joined_border_width.value() - opposite_radius.horizontal_radius,
+ 0);
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()) - inner_right_angle_offset);
+ }
+
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()) + opposite_joined_border_corner_offset);
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()));
+
draw_border(
- borders_data.left, border_radii_data.top_left, borders_data.right, border_radii_data.top_right,
- [](auto& current_p1, auto step) {
- current_p1.translate_by(step, 1);
- },
- [](auto& current_p2, auto step) {
- current_p2.translate_by(-step, 1);
- });
+ points,
+ joined_corner_has_inner_corner,
+ opposite_joined_corner_has_inner_corner,
+ Gfx::FloatSize(joined_border_width.value(), device_pixel_width.value()),
+ Gfx::FloatSize(opposite_joined_border_width.value(), device_pixel_width.value()),
+ last || color != border_color(BorderEdge::Right, borders_data));
break;
- case BorderEdge::Right:
+ }
+ case BorderEdge::Right: {
+ auto joined_border_width = context.enclosing_device_pixels(borders_data.top.width);
+ auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.bottom.width);
+ bool joined_corner_has_inner_corner = device_pixel_width < radius.horizontal_radius && joined_border_width < radius.vertical_radius;
+ bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.horizontal_radius && opposite_joined_border_width < opposite_radius.vertical_radius;
+
+ Gfx::FloatPoint joined_corner_endpoint_offset;
+ Gfx::FloatPoint opposite_joined_border_corner_offset;
+ if (borders_data.top.width == 0) {
+ joined_corner_endpoint_offset = Gfx::FloatPoint(-radius.horizontal_radius, -radius.vertical_radius);
+ } else {
+ auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius);
+ joined_corner_endpoint_offset = Gfx::FloatPoint(midpoint.x() - radius.horizontal_radius, -midpoint.y());
+ }
+
+ if (borders_data.bottom.width == 0) {
+ opposite_joined_border_corner_offset = Gfx::FloatPoint(-opposite_radius.horizontal_radius, opposite_radius.vertical_radius);
+ } else {
+ auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius);
+ opposite_joined_border_corner_offset = Gfx::FloatPoint(midpoint.x() - opposite_radius.horizontal_radius, midpoint.y());
+ }
+
+ Vector points;
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()));
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()) + joined_corner_endpoint_offset);
+
+ if (joined_corner_has_inner_corner) {
+ auto midpoint = compute_midpoint(
+ radius.horizontal_radius - device_pixel_width.value(),
+ radius.vertical_radius - joined_border_width.value());
+ Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
+ -(radius.horizontal_radius - midpoint.x() - device_pixel_width.value()),
+ -midpoint.y());
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()) + inner_corner);
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()));
+ } else {
+ Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, joined_border_width.value() - radius.horizontal_radius);
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()) + inner_right_angle_offset);
+ }
+
+ if (opposite_joined_corner_has_inner_corner) {
+ auto midpoint = compute_midpoint(
+ opposite_radius.horizontal_radius - device_pixel_width.value(),
+ opposite_radius.vertical_radius - opposite_joined_border_width.value());
+ Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
+ -(opposite_radius.horizontal_radius - midpoint.x() - device_pixel_width.value()),
+ midpoint.y());
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()));
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()) + inner_corner);
+ } else {
+ Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, opposite_joined_border_width.value() - opposite_radius.horizontal_radius);
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()) - inner_right_angle_offset);
+ }
+
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()) + opposite_joined_border_corner_offset);
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()));
+
draw_border(
- borders_data.top, border_radii_data.top_right, borders_data.bottom, border_radii_data.bottom_right,
- [](auto& current_p1, auto step) {
- current_p1.translate_by(-1, step);
- },
- [](auto& current_p2, auto step) {
- current_p2.translate_by(-1, -step);
- });
+ points,
+ joined_corner_has_inner_corner,
+ opposite_joined_corner_has_inner_corner,
+ Gfx::FloatSize(device_pixel_width.value(), joined_border_width.value()),
+ Gfx::FloatSize(device_pixel_width.value(), opposite_joined_border_width.value()),
+ last || color != border_color(BorderEdge::Bottom, borders_data));
break;
- case BorderEdge::Bottom:
+ }
+ case BorderEdge::Bottom: {
+ auto joined_border_width = context.enclosing_device_pixels(borders_data.right.width);
+ auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.left.width);
+ bool joined_corner_has_inner_corner = device_pixel_width < radius.vertical_radius && joined_border_width < radius.horizontal_radius;
+ bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.vertical_radius && opposite_joined_border_width < opposite_radius.horizontal_radius;
+
+ Gfx::FloatPoint joined_corner_endpoint_offset;
+ Gfx::FloatPoint opposite_joined_border_corner_offset;
+ if (borders_data.right.width == 0) {
+ joined_corner_endpoint_offset = Gfx::FloatPoint(radius.horizontal_radius, -radius.vertical_radius);
+ } else {
+ auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius);
+ joined_corner_endpoint_offset = Gfx::FloatPoint(midpoint.x(), midpoint.y() - radius.vertical_radius);
+ }
+
+ if (borders_data.left.width == 0) {
+ opposite_joined_border_corner_offset = Gfx::FloatPoint(-opposite_radius.horizontal_radius, -opposite_radius.vertical_radius);
+ } else {
+ auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius);
+ opposite_joined_border_corner_offset = Gfx::FloatPoint(-midpoint.x(), midpoint.y() - opposite_radius.vertical_radius);
+ }
+
+ Vector points;
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()));
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()) + joined_corner_endpoint_offset);
+
+ if (joined_corner_has_inner_corner) {
+ auto midpoint = compute_midpoint(
+ radius.horizontal_radius - joined_border_width.value(),
+ radius.vertical_radius - device_pixel_width.value());
+ Gfx::FloatPoint inner_corner = Gfx::FloatPoint(midpoint.x(), -(radius.vertical_radius - midpoint.y() - device_pixel_width.value()));
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()) + inner_corner);
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()));
+ } else {
+ Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(joined_border_width.value() - radius.horizontal_radius, 0);
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()) - inner_right_angle_offset);
+ }
+
+ if (opposite_joined_corner_has_inner_corner) {
+ auto midpoint = compute_midpoint(
+ opposite_radius.horizontal_radius - opposite_joined_border_width.value(),
+ opposite_radius.vertical_radius - device_pixel_width.value());
+ Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
+ -midpoint.x(),
+ -(opposite_radius.vertical_radius - midpoint.y() - device_pixel_width.value()));
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()));
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()) + inner_corner);
+ } else {
+ Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(opposite_joined_border_width.value() - opposite_radius.horizontal_radius, 0);
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()) + inner_right_angle_offset);
+ }
+
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()) + opposite_joined_border_corner_offset);
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()));
draw_border(
- borders_data.left, border_radii_data.bottom_left, borders_data.right, border_radii_data.bottom_right,
- [](auto& current_p1, auto step) {
- current_p1.translate_by(step, -1);
- },
- [](auto& current_p2, auto step) {
- current_p2.translate_by(-step, -1);
- });
+ points,
+ joined_corner_has_inner_corner,
+ opposite_joined_corner_has_inner_corner,
+ Gfx::FloatSize(joined_border_width.value(), device_pixel_width.value()),
+ Gfx::FloatSize(opposite_joined_border_width.value(), device_pixel_width.value()),
+ last || color != border_color(BorderEdge::Left, borders_data));
break;
- case BorderEdge::Left:
+ }
+ case BorderEdge::Left: {
+ auto joined_border_width = context.enclosing_device_pixels(borders_data.bottom.width);
+ auto opposite_joined_border_width = context.enclosing_device_pixels(borders_data.top.width);
+ bool joined_corner_has_inner_corner = device_pixel_width < radius.horizontal_radius && joined_border_width < radius.vertical_radius;
+ bool opposite_joined_corner_has_inner_corner = device_pixel_width < opposite_radius.horizontal_radius && opposite_joined_border_width < opposite_radius.vertical_radius;
+
+ Gfx::FloatPoint joined_corner_endpoint_offset;
+ Gfx::FloatPoint opposite_joined_border_corner_offset;
+ if (borders_data.bottom.width == 0) {
+ joined_corner_endpoint_offset = Gfx::FloatPoint(radius.horizontal_radius, radius.vertical_radius);
+ } else {
+ auto midpoint = compute_midpoint(radius.horizontal_radius, radius.vertical_radius);
+ joined_corner_endpoint_offset = Gfx::FloatPoint(radius.horizontal_radius - midpoint.x(), midpoint.y());
+ }
+
+ if (borders_data.top.width == 0) {
+ opposite_joined_border_corner_offset = Gfx::FloatPoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius);
+ } else {
+ auto midpoint = compute_midpoint(opposite_radius.horizontal_radius, opposite_radius.vertical_radius);
+ opposite_joined_border_corner_offset = Gfx::FloatPoint(opposite_radius.horizontal_radius - midpoint.x(), -midpoint.y());
+ }
+
+ Vector points;
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()));
+ points.append(Gfx::FloatPoint(rect.bottom_left().to_type()) + joined_corner_endpoint_offset);
+
+ if (joined_corner_has_inner_corner) {
+ auto midpoint = compute_midpoint(
+ radius.horizontal_radius - device_pixel_width.value(),
+ radius.vertical_radius - joined_border_width.value());
+ Gfx::FloatPoint inner_corner = Gfx::FloatPoint(radius.horizontal_radius - device_pixel_width.value() - midpoint.x(), midpoint.y());
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()) + inner_corner);
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()));
+ } else {
+ Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, joined_border_width.value() - radius.vertical_radius);
+ points.append(Gfx::FloatPoint(rect.bottom_right().to_type()) - inner_right_angle_offset);
+ }
+
+ if (opposite_joined_corner_has_inner_corner) {
+ auto midpoint = compute_midpoint(
+ opposite_radius.horizontal_radius - device_pixel_width.value(),
+ opposite_radius.vertical_radius - opposite_joined_border_width.value());
+ Gfx::FloatPoint inner_corner = Gfx::FloatPoint(
+ opposite_radius.horizontal_radius - device_pixel_width.value() - midpoint.x(),
+ -midpoint.y());
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()));
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()) + inner_corner);
+ } else {
+ Gfx::FloatPoint inner_right_angle_offset = Gfx::FloatPoint(0, opposite_joined_border_width.value() - opposite_radius.vertical_radius);
+ points.append(Gfx::FloatPoint(rect.top_right().to_type()) + inner_right_angle_offset);
+ }
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()) + opposite_joined_border_corner_offset);
+ points.append(Gfx::FloatPoint(rect.top_left().to_type()));
+
draw_border(
- borders_data.top, border_radii_data.top_left, borders_data.bottom, border_radii_data.bottom_left,
- [](auto& current_p1, auto step) {
- current_p1.translate_by(1, step);
- },
- [](auto& current_p2, auto step) {
- current_p2.translate_by(1, -step);
- });
+ points,
+ joined_corner_has_inner_corner,
+ opposite_joined_corner_has_inner_corner,
+ Gfx::FloatSize(device_pixel_width.value(), joined_border_width.value()),
+ Gfx::FloatSize(device_pixel_width.value(), opposite_joined_border_width.value()),
+ last || color != border_color(BorderEdge::Top, borders_data));
break;
}
+ }
}
RefPtr get_cached_corner_bitmap(DevicePixelSize corners_size)
@@ -277,101 +564,42 @@ void paint_all_borders(PaintContext& context, CSSPixelRect const& bordered_rect,
border_rect.height() - top_left.vertical_radius - bottom_left.vertical_radius
};
- // Avoid overlapping pixels on the edges, in the easy 45 degree corners case:
- if (!top_left && top_border_rect.height() == left_border_rect.width())
- top_border_rect.shrink(0, 0, 0, 1);
- if (!top_right && top_border_rect.height() == right_border_rect.width())
- top_border_rect.shrink(0, 1, 0, 0);
- if (!bottom_left && bottom_border_rect.height() == left_border_rect.width())
- bottom_border_rect.shrink(0, 0, 0, 1);
- if (!bottom_right && bottom_border_rect.height() == right_border_rect.width())
- bottom_border_rect.shrink(0, 1, 0, 0);
+ AK::CircularQueue borders;
+ borders.enqueue(BorderEdge::Top);
+ borders.enqueue(BorderEdge::Right);
+ borders.enqueue(BorderEdge::Bottom);
+ borders.enqueue(BorderEdge::Left);
- auto border_color_no_alpha = borders_data.top.color;
- border_color_no_alpha.set_alpha(255);
+ // Try to find the first border that has a different color than the previous one,
+ // then start painting from that border.
+ for (size_t i = 0; i < borders.size(); i++) {
+ if (border_color(borders.at(0), borders_data) != border_color(borders.at(1), borders_data)) {
+ borders.enqueue(borders.dequeue());
+ break;
+ }
- // Paint the strait line part of the border:
- paint_border(context, BorderEdge::Top, top_border_rect, border_radii_data, borders_data);
- paint_border(context, BorderEdge::Right, right_border_rect, border_radii_data, borders_data);
- paint_border(context, BorderEdge::Bottom, bottom_border_rect, border_radii_data, borders_data);
- paint_border(context, BorderEdge::Left, left_border_rect, border_radii_data, borders_data);
+ borders.enqueue(borders.dequeue());
+ }
- if (!top_left && !top_right && !bottom_left && !bottom_right)
- return;
-
- // Cache the smallest possible bitmap to render just the corners for the border.
- auto expand_width = abs(context.enclosing_device_pixels(borders_data.left.width) - context.enclosing_device_pixels(borders_data.right.width));
- auto expand_height = abs(context.enclosing_device_pixels(borders_data.top.width) - context.enclosing_device_pixels(borders_data.bottom.width));
- DevicePixelRect corner_mask_rect {
- 0, 0,
- max(
- top_left.horizontal_radius + top_right.horizontal_radius + expand_width.value(),
- bottom_left.horizontal_radius + bottom_right.horizontal_radius + expand_height.value()),
- max(
- top_left.vertical_radius + bottom_left.vertical_radius + expand_width.value(),
- top_right.vertical_radius + bottom_right.vertical_radius + expand_height.value())
- };
-
- auto corner_bitmap = get_cached_corner_bitmap(corner_mask_rect.size());
- if (!corner_bitmap)
- return;
- Gfx::Painter painter { *corner_bitmap };
-
- Gfx::AntiAliasingPainter aa_painter { painter };
-
- // Paint a little tile sheet for the corners
- // TODO: Support various line styles on the corners (dotted, dashes, etc)
-
- // Paint the outer (minimal) corner rounded rectangle:
- aa_painter.fill_rect_with_rounded_corners(corner_mask_rect.to_type(), border_color_no_alpha, top_left, top_right, bottom_right, bottom_left);
-
- // Subtract the inner corner rectangle:
- auto inner_corner_mask_rect = corner_mask_rect.shrunken(
- context.enclosing_device_pixels(borders_data.top.width),
- context.enclosing_device_pixels(borders_data.right.width),
- context.enclosing_device_pixels(borders_data.bottom.width),
- context.enclosing_device_pixels(borders_data.left.width));
- auto inner_top_left = top_left;
- auto inner_top_right = top_right;
- auto inner_bottom_right = bottom_right;
- auto inner_bottom_left = bottom_left;
- inner_top_left.horizontal_radius = max(0, inner_top_left.horizontal_radius - context.enclosing_device_pixels(borders_data.left.width).value());
- inner_top_left.vertical_radius = max(0, inner_top_left.vertical_radius - context.enclosing_device_pixels(borders_data.top.width).value());
- inner_top_right.horizontal_radius = max(0, inner_top_right.horizontal_radius - context.enclosing_device_pixels(borders_data.right.width).value());
- inner_top_right.vertical_radius = max(0, inner_top_right.vertical_radius - context.enclosing_device_pixels(borders_data.top.width).value());
- inner_bottom_right.horizontal_radius = max(0, inner_bottom_right.horizontal_radius - context.enclosing_device_pixels(borders_data.right.width).value());
- inner_bottom_right.vertical_radius = max(0, inner_bottom_right.vertical_radius - context.enclosing_device_pixels(borders_data.bottom.width).value());
- inner_bottom_left.horizontal_radius = max(0, inner_bottom_left.horizontal_radius - context.enclosing_device_pixels(borders_data.left.width).value());
- inner_bottom_left.vertical_radius = max(0, inner_bottom_left.vertical_radius - context.enclosing_device_pixels(borders_data.bottom.width).value());
- aa_painter.fill_rect_with_rounded_corners(inner_corner_mask_rect.to_type(), border_color_no_alpha, inner_top_left, inner_top_right, inner_bottom_right, inner_bottom_left, Gfx::AntiAliasingPainter::BlendMode::AlphaSubtract);
-
- // TODO: Support dual color corners. Other browsers will render a rounded corner between two borders of
- // different colors using both colours, normally split at a 45 degree angle (though the exact angle is interpolated).
- auto blit_corner = [&](Gfx::IntPoint position, Gfx::IntRect const& src_rect, Color corner_color) {
- context.painter().blit_filtered(position, *corner_bitmap, src_rect, [&](auto const& corner_pixel) {
- return corner_color.with_alpha((corner_color.alpha() * corner_pixel.alpha()) / 255);
- });
- };
-
- // FIXME: Corners should actually split between the two colors, if both are provided (and differ)
- auto pick_corner_color = [](auto const& border, auto const& adjacent_border) {
- if (border.width > 0)
- return border.color;
- return adjacent_border.color;
- };
-
- // Blit the corners into to their corresponding locations:
- if (top_left)
- blit_corner(border_rect.top_left().to_type(), top_left.as_rect(), pick_corner_color(borders_data.top, borders_data.left));
-
- if (top_right)
- blit_corner(border_rect.top_right().to_type().translated(-top_right.horizontal_radius, 0), top_right.as_rect().translated(corner_mask_rect.width().value() - top_right.horizontal_radius, 0), pick_corner_color(borders_data.top, borders_data.right));
-
- if (bottom_right)
- blit_corner(border_rect.bottom_right().to_type().translated(-bottom_right.horizontal_radius, -bottom_right.vertical_radius), bottom_right.as_rect().translated(corner_mask_rect.width().value() - bottom_right.horizontal_radius, corner_mask_rect.height().value() - bottom_right.vertical_radius), pick_corner_color(borders_data.bottom, borders_data.right));
-
- if (bottom_left)
- blit_corner(border_rect.bottom_left().to_type().translated(0, -bottom_left.vertical_radius), bottom_left.as_rect().translated(0, corner_mask_rect.height().value() - bottom_left.vertical_radius), pick_corner_color(borders_data.bottom, borders_data.left));
+ Gfx::Path path;
+ for (BorderEdge edge : borders) {
+ switch (edge) {
+ case BorderEdge::Top:
+ paint_border(context, BorderEdge::Top, top_border_rect, top_left, top_right, borders_data, path, edge == borders.last());
+ break;
+ case BorderEdge::Right:
+ paint_border(context, BorderEdge::Right, right_border_rect, top_right, bottom_right, borders_data, path, edge == borders.last());
+ break;
+ case BorderEdge::Bottom:
+ paint_border(context, BorderEdge::Bottom, bottom_border_rect, bottom_right, bottom_left, borders_data, path, edge == borders.last());
+ break;
+ case BorderEdge::Left:
+ paint_border(context, BorderEdge::Left, left_border_rect, bottom_left, top_left, borders_data, path, edge == borders.last());
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ }
+ }
}
}
diff --git a/Userland/Libraries/LibWeb/Painting/BorderPainting.h b/Userland/Libraries/LibWeb/Painting/BorderPainting.h
index e17f5e6625..47e85fe10d 100644
--- a/Userland/Libraries/LibWeb/Painting/BorderPainting.h
+++ b/Userland/Libraries/LibWeb/Painting/BorderPainting.h
@@ -74,7 +74,9 @@ struct BordersData {
RefPtr get_cached_corner_bitmap(DevicePixelSize corners_size);
-void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const& rect, BorderRadiiData const& border_radii_data, BordersData const& borders_data);
+void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const& rect, Gfx::AntiAliasingPainter::CornerRadius const& radius, Gfx::AntiAliasingPainter::CornerRadius const& opposite_radius, BordersData const& borders_data, Gfx::Path& path, bool last);
void paint_all_borders(PaintContext& context, CSSPixelRect const& bordered_rect, BorderRadiiData const& border_radii_data, BordersData const&);
+Gfx::Color border_color(BorderEdge edge, BordersData const& borders_data);
+
}