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LibSoftGPU: Rename rgba
to bgra
to reflect actual value
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1 changed files with 5 additions and 5 deletions
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@ -83,14 +83,14 @@ ALWAYS_INLINE static u32x4 to_bgra32(Vector4<f32x4> const& v)
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return a << 24 | r << 16 | g << 8 | b;
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}
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static Vector4<f32x4> to_vec4(u32x4 rgba)
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static Vector4<f32x4> to_vec4(u32x4 bgra)
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{
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auto constexpr one_over_255 = expand4(1.0f / 255);
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return {
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to_f32x4((rgba >> 16) & 0xff) * one_over_255,
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to_f32x4((rgba >> 8) & 0xff) * one_over_255,
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to_f32x4(rgba & 0xff) * one_over_255,
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to_f32x4((rgba >> 24) & 0xff) * one_over_255,
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to_f32x4((bgra >> 16) & 0xff) * one_over_255,
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to_f32x4((bgra >> 8) & 0xff) * one_over_255,
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to_f32x4(bgra & 0xff) * one_over_255,
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to_f32x4((bgra >> 24) & 0xff) * one_over_255,
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};
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}
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