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Kernel: Enhance WaitQueue to remember pending wakes
If WaitQueue::wake_all, WaitQueue::wake_one, or WaitQueue::wake_n is called but nobody is currently waiting, we should remember that fact and prevent someone from waiting after such a request. This solves a race condition where the Finalizer thread is notified to finalize a thread, but it is not (yet) waiting on this queue. Fixes #2693
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5 changed files with 93 additions and 27 deletions
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@ -27,8 +27,11 @@
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#include <Kernel/Thread.h>
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#include <Kernel/WaitQueue.h>
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//#define WAITQUEUE_DEBUG
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namespace Kernel {
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WaitQueue::WaitQueue()
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{
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}
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@ -37,10 +40,20 @@ WaitQueue::~WaitQueue()
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{
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}
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void WaitQueue::enqueue(Thread& thread)
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bool WaitQueue::enqueue(Thread& thread)
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{
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ScopedSpinLock queue_lock(m_lock);
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if (m_wake_requested) {
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// wake_* was called when no threads were in the queue
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// we shouldn't wait at all
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m_wake_requested = false;
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": enqueue: wake_all pending";
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#endif
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return false;
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}
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m_threads.append(thread);
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return true;
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}
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void WaitQueue::wake_one(Atomic<bool>* lock)
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@ -48,42 +61,87 @@ void WaitQueue::wake_one(Atomic<bool>* lock)
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ScopedSpinLock queue_lock(m_lock);
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if (lock)
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*lock = false;
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if (m_threads.is_empty())
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if (m_threads.is_empty()) {
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// Save the fact that a wake was requested
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m_wake_requested = true;
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_one: nobody to wake, mark as pending";
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#endif
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return;
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if (auto* thread = m_threads.take_first())
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thread->wake_from_queue();
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}
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_one:";
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#endif
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auto* thread = m_threads.take_first();
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_one: wake thread " << *thread;
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#endif
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thread->wake_from_queue();
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m_wake_requested = false;
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Scheduler::yield();
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}
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void WaitQueue::wake_n(i32 wake_count)
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void WaitQueue::wake_n(u32 wake_count)
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{
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ScopedSpinLock queue_lock(m_lock);
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if (m_threads.is_empty())
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if (m_threads.is_empty()) {
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// Save the fact that a wake was requested
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m_wake_requested = true;
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_n: nobody to wake, mark as pending";
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#endif
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return;
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}
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for (i32 i = 0; i < wake_count; ++i) {
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_n: " << wake_count;
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#endif
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for (u32 i = 0; i < wake_count; ++i) {
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Thread* thread = m_threads.take_first();
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if (!thread)
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break;
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_n: wake thread " << *thread;
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#endif
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thread->wake_from_queue();
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}
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m_wake_requested = false;
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Scheduler::yield();
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}
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void WaitQueue::wake_all()
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{
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ScopedSpinLock queue_lock(m_lock);
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if (m_threads.is_empty())
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if (m_threads.is_empty()) {
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// Save the fact that a wake was requested
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m_wake_requested = true;
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_all: nobody to wake, mark as pending";
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#endif
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return;
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while (!m_threads.is_empty())
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m_threads.take_first()->wake_from_queue();
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}
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_all: ";
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#endif
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while (!m_threads.is_empty()) {
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Thread* thread = m_threads.take_first();
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_all: wake thread " << *thread;
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#endif
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thread->wake_from_queue();
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}
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m_wake_requested = false;
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Scheduler::yield();
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}
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void WaitQueue::clear()
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{
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ScopedSpinLock queue_lock(m_lock);
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#ifdef WAITQUEUE_DEBUG
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dbg() << "WaitQueue " << VirtualAddress(this) << ": clear";
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#endif
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m_threads.clear();
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m_wake_requested = false;
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}
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}
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