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https://github.com/RGBCube/serenity
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3DFileViewer: Display frame rate optionally
It is turned off by default
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1 changed files with 41 additions and 0 deletions
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@ -4,6 +4,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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*/
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#include <LibCore/ElapsedTimer.h>
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#include <LibCore/File.h>
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#include <LibCore/File.h>
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#include <LibGL/GL/gl.h>
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#include <LibGL/GL/gl.h>
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#include <LibGL/GLContext.h>
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#include <LibGL/GLContext.h>
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@ -11,6 +12,7 @@
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#include <LibGUI/Application.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/FilePicker.h>
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#include <LibGUI/FilePicker.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/MessageBox.h>
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@ -18,6 +20,7 @@
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#include <LibGUI/Widget.h>
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#include <LibGUI/Widget.h>
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#include <LibGUI/Window.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Palette.h>
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#include <unistd.h>
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#include <unistd.h>
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#include "Mesh.h"
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#include "Mesh.h"
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@ -35,6 +38,13 @@ public:
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void toggle_rotate_y() { m_rotate_y = !m_rotate_y; }
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void toggle_rotate_y() { m_rotate_y = !m_rotate_y; }
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void toggle_rotate_z() { m_rotate_z = !m_rotate_z; }
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void toggle_rotate_z() { m_rotate_z = !m_rotate_z; }
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void set_rotation_speed(float speed) { m_rotation_speed = speed; }
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void set_rotation_speed(float speed) { m_rotation_speed = speed; }
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void set_stat_label(RefPtr<GUI::Label> l) { m_stats = l; };
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void toggle_show_frame_rate()
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{
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m_show_frame_rate = !m_show_frame_rate;
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m_stats->set_visible(m_show_frame_rate);
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}
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private:
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private:
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GLContextWidget()
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GLContextWidget()
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@ -83,6 +93,10 @@ private:
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float m_angle_z = 0.0;
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float m_angle_z = 0.0;
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Gfx::IntPoint m_last_mouse;
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Gfx::IntPoint m_last_mouse;
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float m_rotation_speed = 1.f;
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float m_rotation_speed = 1.f;
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bool m_show_frame_rate = false;
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int m_cycles = 0;
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int m_accumulated_time = 0;
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RefPtr<GUI::Label> m_stats;
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};
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};
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void GLContextWidget::paint_event(GUI::PaintEvent& event)
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void GLContextWidget::paint_event(GUI::PaintEvent& event)
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@ -109,6 +123,9 @@ void GLContextWidget::mousemove_event(GUI::MouseEvent& event)
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void GLContextWidget::timer_event(Core::TimerEvent&)
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void GLContextWidget::timer_event(Core::TimerEvent&)
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{
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{
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Core::ElapsedTimer timer;
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timer.start();
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glCallList(m_init_list);
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glCallList(m_init_list);
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if (m_rotate_x)
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if (m_rotate_x)
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@ -128,7 +145,18 @@ void GLContextWidget::timer_event(Core::TimerEvent&)
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m_mesh->draw();
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m_mesh->draw();
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m_context->present();
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m_context->present();
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if ((m_cycles % 30) == 0) {
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int render_time = m_accumulated_time / 30;
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int frame_rate = render_time > 0 ? 1000 / render_time : 0;
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m_stats->set_text(String::formatted("{} fps, {} ms", frame_rate, render_time));
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m_accumulated_time = 0;
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}
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update();
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update();
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m_accumulated_time += timer.elapsed();
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m_cycles++;
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}
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}
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bool GLContextWidget::load(const String& filename)
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bool GLContextWidget::load(const String& filename)
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@ -204,6 +232,13 @@ int main(int argc, char** argv)
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window->set_double_buffering_enabled(true);
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window->set_double_buffering_enabled(true);
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auto& widget = window->set_main_widget<GLContextWidget>();
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auto& widget = window->set_main_widget<GLContextWidget>();
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auto& time = widget.add<GUI::Label>();
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time.set_visible(false);
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time.set_foreground_role(ColorRole::HoverHighlight);
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time.set_relative_rect({ 0, 8, 86, 10 });
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time.move_by({ window->width() - time.width(), 0 });
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widget.set_stat_label(time);
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auto& file_menu = window->add_menu("&File");
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auto& file_menu = window->add_menu("&File");
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auto load_model = [&](StringView const& filename) {
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auto load_model = [&](StringView const& filename) {
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@ -278,6 +313,12 @@ int main(int argc, char** argv)
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normal_rotation_action->set_checked(true);
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normal_rotation_action->set_checked(true);
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auto show_frame_rate_action = GUI::Action::create_checkable("Show Frame &Rate", [&widget](auto&) {
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widget.toggle_show_frame_rate();
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});
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view_menu.add_action(*show_frame_rate_action);
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auto& help_menu = window->add_menu("&Help");
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auto& help_menu = window->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("3D File Viewer", app_icon, window));
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help_menu.add_action(GUI::CommonActions::make_about_action("3D File Viewer", app_icon, window));
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