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https://github.com/RGBCube/serenity
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3DFileViewer: Maintain the FPS counter's position
Without this, any resize of the GLContextWidget might leave the label somewhere it shouldn't be. Toggling fullscreen is a single example of that behavior.
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1 changed files with 10 additions and 1 deletions
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@ -80,6 +80,7 @@ private:
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}
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void resize_event(GUI::ResizeEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void mousewheel_event(GUI::MouseEvent&) override;
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@ -118,6 +119,14 @@ void GLContextWidget::paint_event(GUI::PaintEvent& event)
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painter.draw_scaled_bitmap(frame_inner_rect(), *m_bitmap, m_bitmap->rect());
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}
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void GLContextWidget::resize_event(GUI::ResizeEvent& event)
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{
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GUI::Frame::resize_event(event);
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if (m_stats)
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m_stats->set_x(width() - m_stats->width());
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};
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void GLContextWidget::mousemove_event(GUI::MouseEvent& event)
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{
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if (event.buttons() == GUI::MouseButton::Left) {
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@ -259,7 +268,7 @@ int main(int argc, char** argv)
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time.set_visible(false);
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time.set_foreground_role(ColorRole::HoverHighlight);
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time.set_relative_rect({ 0, 8, 86, 10 });
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time.move_by({ window->width() - time.width(), 0 });
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time.set_x(widget.width() - time.width());
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widget.set_stat_label(time);
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auto& file_menu = window->add_menu("&File");
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