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LibAudio: Remove leading A from filenames
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15 changed files with 20 additions and 20 deletions
119
Libraries/LibAudio/ClientConnection.cpp
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119
Libraries/LibAudio/ClientConnection.cpp
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/SharedBuffer.h>
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#include <LibAudio/Buffer.h>
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#include <LibAudio/ClientConnection.h>
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namespace Audio {
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ClientConnection::ClientConnection()
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: IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, "/tmp/portal/audio")
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{
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}
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void ClientConnection::handshake()
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{
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auto response = send_sync<AudioServer::Greet>();
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set_my_client_id(response->client_id());
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}
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void ClientConnection::enqueue(const Buffer& buffer)
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{
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for (;;) {
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const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
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auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
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if (response->success())
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break;
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sleep(1);
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}
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}
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bool ClientConnection::try_enqueue(const Buffer& buffer)
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{
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const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
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auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
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return response->success();
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}
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bool ClientConnection::get_muted()
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{
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return send_sync<AudioServer::GetMuted>()->muted();
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}
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void ClientConnection::set_muted(bool muted)
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{
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send_sync<AudioServer::SetMuted>(muted);
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}
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int ClientConnection::get_main_mix_volume()
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{
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return send_sync<AudioServer::GetMainMixVolume>()->volume();
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}
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void ClientConnection::set_main_mix_volume(int volume)
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{
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send_sync<AudioServer::SetMainMixVolume>(volume);
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}
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int ClientConnection::get_remaining_samples()
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{
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return send_sync<AudioServer::GetRemainingSamples>()->remaining_samples();
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}
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int ClientConnection::get_played_samples()
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{
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return send_sync<AudioServer::GetPlayedSamples>()->played_samples();
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}
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void ClientConnection::set_paused(bool paused)
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{
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send_sync<AudioServer::SetPaused>(paused);
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}
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void ClientConnection::clear_buffer(bool paused)
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{
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send_sync<AudioServer::ClearBuffer>(paused);
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}
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int ClientConnection::get_playing_buffer()
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{
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return send_sync<AudioServer::GetPlayingBuffer>()->buffer_id();
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}
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void ClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
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{
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if (on_finish_playing_buffer)
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on_finish_playing_buffer(message.buffer_id());
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}
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void ClientConnection::handle(const AudioClient::MutedStateChanged& message)
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{
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if (on_muted_state_change)
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on_muted_state_change(message.muted());
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}
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}
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