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LibGfx: Move FontDatabase from LibGUI to LibGfx

Not sure why I put this into LibGUI in the first place.
This commit is contained in:
Andreas Kling 2020-10-31 10:18:49 +01:00
parent e569f7fd1c
commit 982e066100
13 changed files with 12 additions and 17 deletions

View file

@ -41,7 +41,6 @@
#include <LibGUI/Button.h>
#include <LibGUI/CppSyntaxHighlighter.h>
#include <LibGUI/FilePicker.h>
#include <LibGUI/FontDatabase.h>
#include <LibGUI/INISyntaxHighlighter.h>
#include <LibGUI/JSSyntaxHighlighter.h>
#include <LibGUI/Menu.h>
@ -55,6 +54,7 @@
#include <LibGUI/ToolBar.h>
#include <LibGUI/ToolBarContainer.h>
#include <LibGfx/Font.h>
#include <LibGfx/FontDatabase.h>
#include <LibMarkdown/Document.h>
#include <LibWeb/OutOfProcessWebView.h>
#include <string.h>
@ -396,7 +396,7 @@ TextEditorWidget::TextEditorWidget()
font_actions.set_exclusive(true);
auto& font_menu = view_menu.add_submenu("Font");
GUI::FontDatabase::the().for_each_fixed_width_font([&](const Gfx::Font& font) {
Gfx::FontDatabase::the().for_each_fixed_width_font([&](const Gfx::Font& font) {
auto action = GUI::Action::create_checkable(font.qualified_name(), [&](auto&) {
m_editor->set_font(font);
m_editor->update();