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PaintBrush: Start refactoring to support layer-based images
The main editing widget is now the new ImageEditor widget, which works on an Image object, which internally has a stack of Layer objects. Layers are composited back-to-front when painting the Image inside an ImageEditor.
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8 changed files with 389 additions and 10 deletions
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Applications/PaintBrush/ImageEditor.cpp
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59
Applications/PaintBrush/ImageEditor.cpp
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "ImageEditor.h"
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#include "Image.h"
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#include "Layer.h"
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#include <LibGUI/Painter.h>
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#include <LibGfx/Palette.h>
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namespace PaintBrush {
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ImageEditor::ImageEditor()
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{
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}
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void ImageEditor::set_image(RefPtr<Image> image)
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{
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m_image = move(image);
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update();
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}
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void ImageEditor::paint_event(GUI::PaintEvent& event)
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{
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect_with_checkerboard(rect(), { 8, 8 }, palette().base().darkened(0.9), palette().base());
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if (m_image) {
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m_image->paint_into(painter, m_image->rect(), m_image->rect());
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}
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}
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}
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