mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 13:17:44 +00:00
WindowServer: In HighDPI mode, load high-res window buttons and high-res cursors
Bitmap::load_from_file("foo.png", 2) will now look for "foo-2x.png" and try load that as a bitmap with scale factor 2 if it exists. If it doesn't, it falls back to the 1x bitmap as normal. Only places that know that they'll draw the bitmap to a 2x painter should pass "2" for the second argument. Use this new API in WindowServer for loading window buttons and cursors. As a testing aid, ctrl-shift-super-i can force HighDPI icons off in HighDPI mode. Toggling between low-res and high-res icons makes it easy to see if the high-res version of an icon looks right: It should look like the low-res version, just less jaggy. We'll likely have to grow a better API for loading scaled resources, but for now this suffices. Things to check: - `chres 640 480` followed by `chres 640 480 2` followed by `chres 640 480` - window buttons in window context menu (in task bar and on title bar) still have low-res icons - ctrl-shift-super-i in high-res mode toggles sharpness of window buttons and of arrow cursorf - arrow cursor hotspot is still where you'd expect
This commit is contained in:
parent
5ad2cbe9ad
commit
98637bd549
8 changed files with 86 additions and 18 deletions
|
@ -230,6 +230,9 @@ public:
|
|||
|
||||
Gfx::IntPoint get_recommended_window_position(const Gfx::IntPoint& desired);
|
||||
|
||||
int compositor_icon_scale() const;
|
||||
void reload_icon_bitmaps_after_scale_change(bool allow_hidpi_icons = true);
|
||||
|
||||
private:
|
||||
NonnullRefPtr<Cursor> get_cursor(const String& name);
|
||||
|
||||
|
@ -263,6 +266,7 @@ private:
|
|||
|
||||
void do_move_to_front(Window&, bool, bool);
|
||||
|
||||
bool m_allow_hidpi_icons { true };
|
||||
RefPtr<Cursor> m_hidden_cursor;
|
||||
RefPtr<Cursor> m_arrow_cursor;
|
||||
RefPtr<Cursor> m_hand_cursor;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue