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WindowServer: Avoid overdraw by shattering dirty rects into unique shards.

The algorithm I came up with is O(n^2) but given the small numbers of rects
we're typically working with, it doesn't really matter. May need to revisit
this in the future if we find ourselves with a huge number of rects.
This commit is contained in:
Andreas Kling 2019-02-19 14:49:23 +01:00
parent 420b7bd55f
commit 98784ad3cb
7 changed files with 127 additions and 21 deletions

View file

@ -614,10 +614,10 @@ void WSWindowManager::compose()
{
auto dirty_rects = move(m_dirty_rects);
auto cursor_location = m_screen.cursor_location();
dirty_rects.append(m_last_cursor_rect);
dirty_rects.append({ cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() });
dirty_rects.add(m_last_cursor_rect);
dirty_rects.add({ cursor_location.x(), cursor_location.y(), (int)m_cursor_bitmap_inner->width(), (int)m_cursor_bitmap_inner->height() });
#ifdef DEBUG_COUNTERS
dbgprintf("[WM] compose #%u (%u rects)\n", ++m_compose_count, dirty_rects.size());
dbgprintf("[WM] compose #%u (%u rects)\n", ++m_compose_count, dirty_rects.rects().size());
#endif
auto any_opaque_window_contains_rect = [this] (const Rect& r) {
@ -639,14 +639,14 @@ void WSWindowManager::compose()
auto any_dirty_rect_intersects_window = [&dirty_rects] (const WSWindow& window) {
auto window_rect = outer_window_rect(window.rect());
for (auto& dirty_rect : dirty_rects) {
for (auto& dirty_rect : dirty_rects.rects()) {
if (dirty_rect.intersects(window_rect))
return true;
}
return false;
};
for (auto& dirty_rect : dirty_rects) {
for (auto& dirty_rect : dirty_rects.rects()) {
if (any_opaque_window_contains_rect(dirty_rect))
continue;
if (!m_wallpaper)
@ -661,7 +661,7 @@ void WSWindowManager::compose()
return IterationDecision::Continue;
if (!any_dirty_rect_intersects_window(window))
return IterationDecision::Continue;
for (auto& dirty_rect : dirty_rects) {
for (auto& dirty_rect : dirty_rects.rects()) {
m_back_painter->set_clip_rect(dirty_rect);
paint_window_frame(window);
Rect dirty_rect_in_window_coordinates = Rect::intersection(dirty_rect, window.rect());
@ -685,12 +685,12 @@ void WSWindowManager::compose()
draw_cursor();
if (m_flash_flush) {
for (auto& rect : dirty_rects)
for (auto& rect : dirty_rects.rects())
m_front_painter->fill_rect(rect, Color::Yellow);
}
flip_buffers();
for (auto& r : dirty_rects)
for (auto& r : dirty_rects.rects())
flush(r);
}
@ -808,18 +808,7 @@ void WSWindowManager::invalidate(const Rect& a_rect, bool should_schedule_compos
if (rect.is_empty())
return;
for (auto& r : m_dirty_rects) {
if (r.contains(rect))
return;
if (r.intersects(rect)) {
// Unite with the existing dirty rect.
// FIXME: It would be much nicer to compute the exact rects needing repaint.
r = r.united(rect);
return;
}
}
m_dirty_rects.append(rect);
m_dirty_rects.add(rect);
if (should_schedule_compose_event && !m_pending_compose_event) {
WSMessageLoop::the().post_message(this, make<WSMessage>(WSMessage::WM_DeferredCompose));