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LibWeb: Move StackingContext from Layout/ to Painting/
The stacking context tree doesn't affect layout at all, so let's move it into the Painting/ directory. I'm not sure yet if it's worth going for a fullly separate painting tree. So far I'm thinking a stacking context tree with pointers into the layout tree might be enough.
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5 changed files with 3 additions and 4 deletions
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibWeb/Layout/LayoutNode.h>
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namespace Web {
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class LayoutBox;
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class StackingContext {
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public:
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StackingContext(LayoutBox&, StackingContext* parent);
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StackingContext* parent() { return m_parent; }
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const StackingContext* parent() const { return m_parent; }
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void paint(PaintContext&, LayoutNode::PaintPhase);
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void dump(int indent = 0) const;
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private:
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LayoutBox& m_box;
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StackingContext* const m_parent { nullptr };
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Vector<StackingContext*> m_children;
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};
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}
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