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LibWeb: Move StackingContext from Layout/ to Painting/

The stacking context tree doesn't affect layout at all, so let's move
it into the Painting/ directory. I'm not sure yet if it's worth going
for a fullly separate painting tree. So far I'm thinking a stacking
context tree with pointers into the layout tree might be enough.
This commit is contained in:
Andreas Kling 2020-06-18 21:39:27 +02:00
parent 8c82d26668
commit 995d93c9d9
5 changed files with 3 additions and 4 deletions

View file

@ -1,53 +0,0 @@
/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Vector.h>
#include <LibWeb/Layout/LayoutNode.h>
namespace Web {
class LayoutBox;
class StackingContext {
public:
StackingContext(LayoutBox&, StackingContext* parent);
StackingContext* parent() { return m_parent; }
const StackingContext* parent() const { return m_parent; }
void paint(PaintContext&, LayoutNode::PaintPhase);
void dump(int indent = 0) const;
private:
LayoutBox& m_box;
StackingContext* const m_parent { nullptr };
Vector<StackingContext*> m_children;
};
}