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Start refactoring graphics system to have per-window backing stores.

It was fun for everyone to share a single framebuffer but it was also
kinda really awful. Let's move towards having a "GraphicsBitmap" as the
backing store for each Window.

This is going to need a lot of refactoring so let's get started.
This commit is contained in:
Andreas Kling 2019-01-09 02:06:04 +01:00
parent 2735b7e50d
commit 9963da9005
21 changed files with 212 additions and 41 deletions

View file

@ -35,7 +35,7 @@ public:
WeakLink<T>* leakLink() { return m_link.leakRef(); }
private:
WeakPtr(RetainPtr<WeakLink<T>>&& link) : m_link(std::move(link)) { }
WeakPtr(RetainPtr<WeakLink<T>>&& link) : m_link(move(link)) { }
RetainPtr<WeakLink<T>> m_link;
};