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Start refactoring graphics system to have per-window backing stores.
It was fun for everyone to share a single framebuffer but it was also kinda really awful. Let's move towards having a "GraphicsBitmap" as the backing store for each Window. This is going to need a lot of refactoring so let's get started.
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@ -35,7 +35,7 @@ public:
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WeakLink<T>* leakLink() { return m_link.leakRef(); }
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private:
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WeakPtr(RetainPtr<WeakLink<T>>&& link) : m_link(std::move(link)) { }
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WeakPtr(RetainPtr<WeakLink<T>>&& link) : m_link(move(link)) { }
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RetainPtr<WeakLink<T>> m_link;
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};
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