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Start refactoring graphics system to have per-window backing stores.
It was fun for everyone to share a single framebuffer but it was also kinda really awful. Let's move towards having a "GraphicsBitmap" as the backing store for each Window. This is going to need a lot of refactoring so let's get started.
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21 changed files with 212 additions and 41 deletions
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@ -2,6 +2,7 @@
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#include "Object.h"
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#include "Rect.h"
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#include "Size.h"
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class AbstractScreen : public Object {
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public:
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@ -12,6 +13,7 @@ public:
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static AbstractScreen& the();
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Size size() const { return { width(), height() }; }
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Rect rect() const { return { 0, 0, width(), height() }; }
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protected:
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