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Start refactoring graphics system to have per-window backing stores.

It was fun for everyone to share a single framebuffer but it was also
kinda really awful. Let's move towards having a "GraphicsBitmap" as the
backing store for each Window.

This is going to need a lot of refactoring so let's get started.
This commit is contained in:
Andreas Kling 2019-01-09 02:06:04 +01:00
parent 2735b7e50d
commit 9963da9005
21 changed files with 212 additions and 41 deletions

View file

@ -1,6 +1,7 @@
#include "Widget.h"
#include "Event.h"
#include "EventLoop.h"
#include "GraphicsBitmap.h"
#include "WindowManager.h"
#include "Window.h"
#include "Painter.h"
@ -155,3 +156,10 @@ void Widget::setFont(RetainPtr<Font>&& font)
else
m_font = std::move(font);
}
GraphicsBitmap* Widget::backing()
{
if (auto* w = window())
return w->backing();
return nullptr;
}