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Start refactoring graphics system to have per-window backing stores.
It was fun for everyone to share a single framebuffer but it was also kinda really awful. Let's move towards having a "GraphicsBitmap" as the backing store for each Window. This is going to need a lot of refactoring so let's get started.
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21 changed files with 212 additions and 41 deletions
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@ -1,6 +1,7 @@
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#include "Widget.h"
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#include "Event.h"
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#include "EventLoop.h"
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#include "GraphicsBitmap.h"
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#include "WindowManager.h"
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#include "Window.h"
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#include "Painter.h"
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@ -155,3 +156,10 @@ void Widget::setFont(RetainPtr<Font>&& font)
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else
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m_font = std::move(font);
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}
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GraphicsBitmap* Widget::backing()
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{
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if (auto* w = window())
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return w->backing();
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return nullptr;
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}
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