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Start refactoring graphics system to have per-window backing stores.
It was fun for everyone to share a single framebuffer but it was also kinda really awful. Let's move towards having a "GraphicsBitmap" as the backing store for each Window. This is going to need a lot of refactoring so let's get started.
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@ -29,6 +29,8 @@ public:
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bool isVisible(Window&) const;
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void did_paint(Window&);
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void repaint();
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private:
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