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https://github.com/RGBCube/serenity
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2048: Automatically pick an appropriate font size
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parent
50d81f1e14
commit
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2 changed files with 27 additions and 1 deletions
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@ -37,7 +37,6 @@
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TwentyFortyEightGame::TwentyFortyEightGame()
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TwentyFortyEightGame::TwentyFortyEightGame()
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{
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{
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set_font(GUI::FontDatabase::the().get_by_name("Liza Regular"));
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srand(time(nullptr));
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srand(time(nullptr));
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reset();
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reset();
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}
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}
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@ -61,6 +60,30 @@ void TwentyFortyEightGame::add_tile(Board& board, int max_tile_value)
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board[row][column] = max(2, value);
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board[row][column] = max(2, value);
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}
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}
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void TwentyFortyEightGame::pick_font()
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{
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constexpr static auto liza_regular = "Liza Regular";
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String best_font_name = liza_regular;
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int best_font_size = -1;
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auto& font_database = GUI::FontDatabase::the();
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font_database.for_each_font([&](const StringView& font_name) {
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// Only consider variations of Liza Regular.
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if (!font_name.starts_with(liza_regular))
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return;
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auto metadata = font_database.get_metadata_by_name(font_name);
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if (!metadata.has_value())
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return;
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auto size = metadata.value().glyph_height;
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if (size * 2 <= m_cell_size && size > best_font_size) {
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best_font_name = font_name;
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best_font_size = size;
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}
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});
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auto font = font_database.get_by_name(best_font_name);
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set_font(font);
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}
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void TwentyFortyEightGame::reset()
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void TwentyFortyEightGame::reset()
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{
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{
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auto initial_state = [&]() -> State {
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auto initial_state = [&]() -> State {
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@ -222,6 +245,8 @@ void TwentyFortyEightGame::resize_event(GUI::ResizeEvent&)
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width() / (m_columns * (padding_ratio + 1) + 1),
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width() / (m_columns * (padding_ratio + 1) + 1),
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(height() - score_height) / (m_rows * (padding_ratio + 1) + 1));
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(height() - score_height) / (m_rows * (padding_ratio + 1) + 1));
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m_cell_size = m_padding * padding_ratio;
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m_cell_size = m_padding * padding_ratio;
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pick_font();
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}
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}
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void TwentyFortyEightGame::keydown_event(GUI::KeyEvent& event)
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void TwentyFortyEightGame::keydown_event(GUI::KeyEvent& event)
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@ -50,6 +50,7 @@ private:
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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void pick_font();
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void game_over();
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void game_over();
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Gfx::IntRect score_rect() const;
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Gfx::IntRect score_rect() const;
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