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Add a kmalloc_eternal() for things that will never be destroyed.
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20 changed files with 85 additions and 20 deletions
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@ -3,6 +3,7 @@
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#include "CharacterDevice.h"
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class RandomDevice final : public CharacterDevice {
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AK_MAKE_ETERNAL
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public:
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RandomDevice();
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virtual ~RandomDevice() override;
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