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https://github.com/RGBCube/serenity
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LibSoftGPU: Use FloatVector4
pixel format for Image
This increases memory usage for textures 4-fold, but allows us to completely remove calls to `(un)pack_color` in a very hot loop.
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parent
6090e79191
commit
9a1364d784
2 changed files with 120 additions and 124 deletions
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@ -9,10 +9,123 @@
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namespace SoftGPU {
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static constexpr FloatVector4 unpack_color(void const* ptr, GPU::ImageFormat format)
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{
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constexpr auto one_over_255 = 1.0f / 255;
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switch (format) {
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case GPU::ImageFormat::RGB888: {
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auto rgb = reinterpret_cast<u8 const*>(ptr);
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return {
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rgb[0] * one_over_255,
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rgb[1] * one_over_255,
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rgb[2] * one_over_255,
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1.0f,
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};
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}
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case GPU::ImageFormat::BGR888: {
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auto bgr = reinterpret_cast<u8 const*>(ptr);
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return {
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bgr[2] * one_over_255,
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bgr[1] * one_over_255,
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bgr[0] * one_over_255,
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1.0f,
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};
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}
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case GPU::ImageFormat::RGBA8888: {
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auto rgba = *reinterpret_cast<u32 const*>(ptr);
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return {
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(rgba & 0xff) * one_over_255,
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((rgba >> 8) & 0xff) * one_over_255,
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((rgba >> 16) & 0xff) * one_over_255,
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((rgba >> 24) & 0xff) * one_over_255,
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};
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}
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case GPU::ImageFormat::BGRA8888: {
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auto bgra = *reinterpret_cast<u32 const*>(ptr);
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return {
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((bgra >> 16) & 0xff) * one_over_255,
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((bgra >> 8) & 0xff) * one_over_255,
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(bgra & 0xff) * one_over_255,
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((bgra >> 24) & 0xff) * one_over_255,
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};
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}
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case GPU::ImageFormat::RGB565: {
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auto rgb = *reinterpret_cast<u16 const*>(ptr);
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return {
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((rgb >> 11) & 0x1f) / 31.f,
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((rgb >> 5) & 0x3f) / 63.f,
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(rgb & 0x1f) / 31.f,
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1.0f
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};
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}
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case GPU::ImageFormat::L8: {
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auto luminance = *reinterpret_cast<u8 const*>(ptr);
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auto clamped_luminance = luminance * one_over_255;
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return {
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clamped_luminance,
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clamped_luminance,
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clamped_luminance,
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1.0f,
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};
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}
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case GPU::ImageFormat::L8A8: {
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auto luminance_and_alpha = reinterpret_cast<u8 const*>(ptr);
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auto clamped_luminance = luminance_and_alpha[0] * one_over_255;
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return {
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clamped_luminance,
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clamped_luminance,
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clamped_luminance,
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luminance_and_alpha[1] * one_over_255,
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};
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}
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default:
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VERIFY_NOT_REACHED();
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}
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}
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static constexpr void pack_color(FloatVector4 const& color, void* ptr, GPU::ImageFormat format)
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{
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auto r = static_cast<u8>(clamp(color.x(), 0.0f, 1.0f) * 255);
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auto g = static_cast<u8>(clamp(color.y(), 0.0f, 1.0f) * 255);
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auto b = static_cast<u8>(clamp(color.z(), 0.0f, 1.0f) * 255);
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auto a = static_cast<u8>(clamp(color.w(), 0.0f, 1.0f) * 255);
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switch (format) {
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case GPU::ImageFormat::RGB888:
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reinterpret_cast<u8*>(ptr)[0] = r;
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reinterpret_cast<u8*>(ptr)[1] = g;
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reinterpret_cast<u8*>(ptr)[2] = b;
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return;
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case GPU::ImageFormat::BGR888:
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reinterpret_cast<u8*>(ptr)[2] = b;
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reinterpret_cast<u8*>(ptr)[1] = g;
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reinterpret_cast<u8*>(ptr)[0] = r;
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return;
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case GPU::ImageFormat::RGBA8888:
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*reinterpret_cast<u32*>(ptr) = r | (g << 8) | (b << 16) | (a << 24);
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return;
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case GPU::ImageFormat::BGRA8888:
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*reinterpret_cast<u32*>(ptr) = b | (g << 8) | (r << 16) | (a << 24);
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return;
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case GPU::ImageFormat::RGB565:
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*reinterpret_cast<u16*>(ptr) = (r & 0x1f) | ((g & 0x3f) << 5) | ((b & 0x1f) << 11);
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return;
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case GPU::ImageFormat::L8:
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*reinterpret_cast<u8*>(ptr) = r;
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return;
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case GPU::ImageFormat::L8A8:
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reinterpret_cast<u8*>(ptr)[0] = r;
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reinterpret_cast<u8*>(ptr)[1] = a;
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return;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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Image::Image(void* const ownership_token, unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers)
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: GPU::Image(ownership_token)
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, m_num_layers(layers)
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, m_mipmap_buffers(FixedArray<RefPtr<Typed3DBuffer<GPU::ColorType>>>::must_create_but_fixme_should_propagate_errors(layers * max_levels))
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, m_mipmap_buffers(FixedArray<RefPtr<Typed3DBuffer<FloatVector4>>>::must_create_but_fixme_should_propagate_errors(layers * max_levels))
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{
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VERIFY(width > 0);
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VERIFY(height > 0);
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@ -27,7 +140,7 @@ Image::Image(void* const ownership_token, unsigned width, unsigned height, unsig
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unsigned level;
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for (level = 0; level < max_levels; ++level) {
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for (unsigned layer = 0; layer < layers; ++layer)
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m_mipmap_buffers[layer * layers + level] = MUST(Typed3DBuffer<GPU::ColorType>::try_create(width, height, depth));
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m_mipmap_buffers[layer * layers + level] = MUST(Typed3DBuffer<FloatVector4>::try_create(width, height, depth));
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if (width <= 1 && height <= 1 && depth <= 1)
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break;
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