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https://github.com/RGBCube/serenity
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LibWeb: Add CanvasPath arcTo support
Adds initial CanvasPath arcTo support for 2D rendering contexts https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-arcto
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5 changed files with 94 additions and 7 deletions
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@ -72,11 +72,7 @@ void Path::elliptical_arc_to(FloatPoint point, FloatSize radii, float x_axis_rot
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double x_axis_rotation_s;
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double x_axis_rotation_s;
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double x_axis_rotation_c;
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double x_axis_rotation_c;
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AK::sincos(static_cast<double>(x_axis_rotation), x_axis_rotation_s, x_axis_rotation_c);
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AK::sincos(static_cast<double>(x_axis_rotation), x_axis_rotation_s, x_axis_rotation_c);
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FloatPoint last_point = this->last_point();
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// Find the last point
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FloatPoint last_point { 0, 0 };
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if (!m_segments.is_empty())
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last_point = m_segments.last()->point();
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// Step 1 of out-of-range radii correction
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// Step 1 of out-of-range radii correction
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if (rx == 0.0 || ry == 0.0) {
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if (rx == 0.0 || ry == 0.0) {
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@ -160,6 +156,13 @@ void Path::elliptical_arc_to(FloatPoint point, FloatSize radii, float x_axis_rot
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theta_1,
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theta_1,
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theta_delta);
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theta_delta);
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}
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}
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FloatPoint Path::last_point()
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{
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FloatPoint last_point { 0, 0 };
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if (!m_segments.is_empty())
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last_point = m_segments.last()->point();
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return last_point;
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}
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void Path::close()
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void Path::close()
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{
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{
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@ -383,6 +386,14 @@ void Path::add_path(Path const& other)
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invalidate_split_lines();
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invalidate_split_lines();
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}
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}
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void Path::ensure_subpath(FloatPoint point)
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{
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if (m_need_new_subpath && m_segments.is_empty()) {
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move_to(point);
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m_need_new_subpath = false;
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}
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}
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template<typename T>
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template<typename T>
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struct RoundTrip {
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struct RoundTrip {
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RoundTrip(ReadonlySpan<T> span)
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RoundTrip(ReadonlySpan<T> span)
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@ -153,6 +153,8 @@ public:
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elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
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elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
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}
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}
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FloatPoint last_point();
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void close();
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void close();
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void close_all_subpaths();
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void close_all_subpaths();
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@ -192,7 +194,7 @@ public:
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Path copy_transformed(AffineTransform const&) const;
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Path copy_transformed(AffineTransform const&) const;
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void add_path(Path const&);
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void add_path(Path const&);
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void ensure_subpath(FloatPoint point);
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DeprecatedString to_deprecated_string() const;
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DeprecatedString to_deprecated_string() const;
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Path stroke_to_fill(float thickness) const;
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Path stroke_to_fill(float thickness) const;
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@ -217,6 +219,7 @@ private:
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Optional<Vector<FloatLine>> m_split_lines {};
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Optional<Vector<FloatLine>> m_split_lines {};
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Optional<Gfx::FloatRect> m_bounding_box;
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Optional<Gfx::FloatRect> m_bounding_box;
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bool m_need_new_subpath = { true };
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};
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};
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}
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}
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@ -120,6 +120,78 @@ WebIDL::ExceptionOr<void> CanvasPath::ellipse(float x, float y, float radius_x,
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return {};
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return {};
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}
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-arcto
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WebIDL::ExceptionOr<void> CanvasPath::arc_to(double x1, double y1, double x2, double y2, double radius)
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{
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// 1. If any of the arguments are infinite or NaN, then return.
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if (!isfinite(x1) || !isfinite(y1) || !isfinite(x2) || !isfinite(y2) || !isfinite(radius))
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return {};
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// 2. Ensure there is a subpath for (x1, y1).
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auto transform = active_transform();
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m_path.ensure_subpath(transform.map(Gfx::FloatPoint { x1, y1 }));
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// 3. If radius is negative, then throw an "IndexSizeError" DOMException.
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if (radius < 0)
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return WebIDL::IndexSizeError::create(m_self->realm(), MUST(String::formatted("The radius provided ({}) is negative.", radius)));
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// 4. Let the point (x0, y0) be the last point in the subpath,
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// transformed by the inverse of the current transformation matrix
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// (so that it is in the same coordinate system as the points passed to the method).
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// Point (x0, y0)
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auto p0 = m_path.last_point();
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// Point (x1, y1)
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auto p1 = transform.map(Gfx::FloatPoint { x1, y1 });
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// Point (x2, y2)
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auto p2 = transform.map(Gfx::FloatPoint { x2, y2 });
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// 5. If the point (x0, y0) is equal to the point (x1, y1),
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// or if the point (x1, y1) is equal to the point (x2, y2),
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// or if radius is zero, then add the point (x1, y1) to the subpath,
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// and connect that point to the previous point (x0, y0) by a straight line.
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if (p0 == p1 || p1 == p2 || radius == 0) {
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m_path.line_to(p1);
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return {};
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}
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auto v1 = Gfx::FloatVector2 { p0.x() - p1.x(), p0.y() - p1.y() };
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auto v2 = Gfx::FloatVector2 { p2.x() - p1.x(), p2.y() - p1.y() };
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auto cos_theta = v1.dot(v2) / (v1.length() * v2.length());
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// 6. Otherwise, if the points (x0, y0), (x1, y1), and (x2, y2) all lie on a single straight line,
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// then add the point (x1, y1) to the subpath,
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// and connect that point to the previous point (x0, y0) by a straight line.
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if (-1 == cos_theta || 1 == cos_theta) {
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m_path.line_to(p1);
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return {};
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}
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// 7. Otherwise, let The Arc be the shortest arc given by circumference of the circle that has radius radius,
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// and that has one point tangent to the half-infinite line that crosses the point (x0, y0) and ends at the point (x1, y1),
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// and that has a different point tangent to the half-infinite line that ends at the point (x1, y1) and crosses the point (x2, y2).
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// The points at which this circle touches these two lines are called the start and end tangent points respectively.
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auto adjacent = radius / static_cast<double>(tan(acos(cos_theta) / 2));
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auto factor1 = adjacent / static_cast<double>(v1.length());
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auto x3 = static_cast<double>(p1.x()) + factor1 * static_cast<double>(p0.x() - p1.x());
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auto y3 = static_cast<double>(p1.y()) + factor1 * static_cast<double>(p0.y() - p1.y());
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auto start_tangent = Gfx::FloatPoint { x3, y3 };
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auto factor2 = adjacent / static_cast<double>(v2.length());
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auto x4 = static_cast<double>(p1.x()) + factor2 * static_cast<double>(p2.x() - p1.x());
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auto y4 = static_cast<double>(p1.y()) + factor2 * static_cast<double>(p2.y() - p1.y());
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auto end_tangent = Gfx::FloatPoint { x4, y4 };
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// Connect the point (x0, y0) to the start tangent point by a straight line, adding the start tangent point to the subpath.
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m_path.line_to(start_tangent);
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bool const large_arc = false; // always small since tangent points define arc endpoints and lines meet at (x1, y1)
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auto cross_product = v1.x() * v2.y() - v1.y() * v2.x();
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bool const sweep = cross_product < 0; // right-hand rule, true means clockwise
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// and then connect the start tangent point to the end tangent point by The Arc, adding the end tangent point to the subpath.
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m_path.arc_to(end_tangent, radius, large_arc, sweep);
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return {};
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}
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void CanvasPath::rect(float x, float y, float width, float height)
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void CanvasPath::rect(float x, float y, float width, float height)
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{
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{
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auto transform = active_transform();
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auto transform = active_transform();
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@ -23,6 +23,7 @@ public:
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void line_to(float x, float y);
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void line_to(float x, float y);
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void quadratic_curve_to(float cx, float cy, float x, float y);
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void quadratic_curve_to(float cx, float cy, float x, float y);
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void bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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void bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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WebIDL::ExceptionOr<void> arc_to(double x1, double y1, double x2, double y2, double radius);
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void rect(float x, float y, float width, float height);
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void rect(float x, float y, float width, float height);
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WebIDL::ExceptionOr<void> arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise);
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WebIDL::ExceptionOr<void> arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise);
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WebIDL::ExceptionOr<void> ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise);
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WebIDL::ExceptionOr<void> ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise);
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@ -5,7 +5,7 @@ interface mixin CanvasPath {
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undefined lineTo(unrestricted double x, unrestricted double y);
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undefined lineTo(unrestricted double x, unrestricted double y);
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undefined quadraticCurveTo(unrestricted double cpx, unrestricted double cpy, unrestricted double x, unrestricted double y);
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undefined quadraticCurveTo(unrestricted double cpx, unrestricted double cpy, unrestricted double x, unrestricted double y);
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undefined bezierCurveTo(unrestricted double cp1x, unrestricted double cp1y, unrestricted double cp2x, unrestricted double cp2y, unrestricted double x, unrestricted double y);
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undefined bezierCurveTo(unrestricted double cp1x, unrestricted double cp1y, unrestricted double cp2x, unrestricted double cp2y, unrestricted double x, unrestricted double y);
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// FIXME: undefined arcTo(unrestricted double x1, unrestricted double y1, unrestricted double x2, unrestricted double y2, unrestricted double radius);
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undefined arcTo(unrestricted double x1, unrestricted double y1, unrestricted double x2, unrestricted double y2, unrestricted double radius);
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undefined rect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
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undefined rect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height);
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// FIXME: undefined roundRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h, optional (unrestricted double or DOMPointInit or sequence<(unrestricted double or DOMPointInit)>) radii = 0);
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// FIXME: undefined roundRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h, optional (unrestricted double or DOMPointInit or sequence<(unrestricted double or DOMPointInit)>) radii = 0);
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undefined arc(unrestricted double x, unrestricted double y, unrestricted double radius, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false);
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undefined arc(unrestricted double x, unrestricted double y, unrestricted double radius, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false);
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