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LibGfx: Rename from LibDraw :^)
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215 changed files with 291 additions and 291 deletions
54
Libraries/LibGfx/Emoji.cpp
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54
Libraries/LibGfx/Emoji.cpp
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/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <LibGfx/Emoji.h>
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#include <LibGfx/GraphicsBitmap.h>
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namespace Gfx {
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static HashMap<u32, RefPtr<Gfx::Bitmap>> s_emojis;
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const Bitmap* Emoji::emoji_for_codepoint(u32 codepoint)
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{
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auto it = s_emojis.find(codepoint);
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if (it != s_emojis.end())
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return (*it).value.ptr();
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String path = String::format("/res/emoji/U+%X.png", codepoint);
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auto bitmap = Bitmap::load_from_file(path);
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if (!bitmap) {
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s_emojis.set(codepoint, nullptr);
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return nullptr;
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}
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s_emojis.set(codepoint, bitmap);
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return bitmap.ptr();
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}
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}
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