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WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are only two formats: RGB32 and RGBA32. Windows with alpha channel have their backing stores created in the RGBA32 format. Use this to make Terminal windows semi-transparent for that comfy rice look. There is one problem here, in that window compositing overdraw incurs multiple passes of blending of the same pixels. This leads to a mismatch in opacity which is obviously not good. I will work on this in a later patch. The alpha blending is currently straight C++. It should be relatively easy to optimize this using SSE instructions. For now I'm just happy with the cute effect. :^)
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25 changed files with 244 additions and 71 deletions
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@ -12,9 +12,9 @@
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DirectoryView::DirectoryView(GWidget* parent)
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: GWidget(parent)
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{
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m_directory_icon = GraphicsBitmap::load_from_file("/res/icons/folder16.rgb", { 16, 16 });
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m_file_icon = GraphicsBitmap::load_from_file("/res/icons/file16.rgb", { 16, 16 });
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m_symlink_icon = GraphicsBitmap::load_from_file("/res/icons/link16.rgb", { 16, 16 });
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m_directory_icon = GraphicsBitmap::load_from_file(GraphicsBitmap::Format::RGBA32, "/res/icons/folder16.rgb", { 16, 16 });
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m_file_icon = GraphicsBitmap::load_from_file(GraphicsBitmap::Format::RGBA32, "/res/icons/file16.rgb", { 16, 16 });
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m_symlink_icon = GraphicsBitmap::load_from_file(GraphicsBitmap::Format::RGBA32, "/res/icons/link16.rgb", { 16, 16 });
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m_scrollbar = new GScrollBar(Orientation::Vertical, this);
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m_scrollbar->set_step(4);
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@ -142,7 +142,7 @@ void DirectoryView::paint_event(GPaintEvent&)
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Rect name_rect(icon_rect.right() + horizontal_padding, y, 100, item_height());
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Rect size_rect(name_rect.right() + horizontal_padding, y, 64, item_height());
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painter.fill_rect(row_rect(painted_item_index), i % 2 ? Color(210, 210, 210) : Color::White);
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painter.blit_with_alpha(icon_rect.location(), icon_for(entry), { 0, 0, icon_size, icon_size });
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painter.blit(icon_rect.location(), icon_for(entry), { 0, 0, icon_size, icon_size });
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painter.draw_text(name_rect, entry.name, TextAlignment::CenterLeft, Color::Black);
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if (should_show_size_for(entry))
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painter.draw_text(size_rect, pretty_byte_size(entry.size), TextAlignment::CenterRight, Color::Black);
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