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WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are only two formats: RGB32 and RGBA32. Windows with alpha channel have their backing stores created in the RGBA32 format. Use this to make Terminal windows semi-transparent for that comfy rice look. There is one problem here, in that window compositing overdraw incurs multiple passes of blending of the same pixels. This leads to a mismatch in opacity which is obviously not good. I will work on this in a later patch. The alpha blending is currently straight C++. It should be relatively easy to optimize this using SSE instructions. For now I'm just happy with the cute effect. :^)
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25 changed files with 244 additions and 71 deletions
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@ -128,8 +128,8 @@ private:
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OwnPtr<GLayout> m_layout;
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Rect m_relative_rect;
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Color m_background_color { 0xffffff };
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Color m_foreground_color { 0x000000 };
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Color m_background_color;
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Color m_foreground_color;
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RetainPtr<Font> m_font;
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SizePolicy m_horizontal_size_policy { SizePolicy::Fill };
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