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WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are only two formats: RGB32 and RGBA32. Windows with alpha channel have their backing stores created in the RGBA32 format. Use this to make Terminal windows semi-transparent for that comfy rice look. There is one problem here, in that window compositing overdraw incurs multiple passes of blending of the same pixels. This leads to a mismatch in opacity which is obviously not good. I will work on this in a later patch. The alpha blending is currently straight C++. It should be relatively easy to optimize this using SSE instructions. For now I'm just happy with the cute effect. :^)
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25 changed files with 244 additions and 71 deletions
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@ -59,6 +59,8 @@ void GWindow::show()
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request.type = WSAPI_ClientMessage::Type::CreateWindow;
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request.window_id = m_window_id;
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request.window.rect = m_rect_when_windowless;
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request.window.has_alpha_channel = m_has_alpha_channel;
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request.window.opacity = m_opacity_when_windowless;
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ASSERT(m_title_when_windowless.length() < sizeof(request.text));
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strcpy(request.text, m_title_when_windowless.characters());
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request.text_length = m_title_when_windowless.length();
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@ -280,3 +282,22 @@ void GWindow::set_global_cursor_tracking_widget(GWidget* widget)
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// Maybe there could be a response that includes the current cursor location as of enabling.
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GEventLoop::main().post_message_to_server(request);
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}
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void GWindow::set_has_alpha_channel(bool value)
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{
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ASSERT(!m_window_id);
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m_has_alpha_channel = value;
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}
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void GWindow::set_opacity(float opacity)
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{
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m_opacity_when_windowless = opacity;
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if (!m_window_id)
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return;
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WSAPI_ClientMessage request;
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request.type = WSAPI_ClientMessage::Type::SetWindowOpacity;
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request.window_id = m_window_id;
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request.window.opacity = opacity;
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m_opacity_when_windowless = opacity;
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GEventLoop::main().post_message_to_server(request);
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}
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