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WindowServer: Support windows with alpha channels. And per-WSWindow opacity.

This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.

Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.

The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.

For now I'm just happy with the cute effect. :^)
This commit is contained in:
Andreas Kling 2019-02-19 01:42:53 +01:00
parent d4973842c9
commit 9b71307d49
25 changed files with 244 additions and 71 deletions

View file

@ -34,7 +34,7 @@ public:
void draw_line(const Point&, const Point&, Color);
void draw_focus_rect(const Rect&);
void blit(const Point&, const GraphicsBitmap&, const Rect& src_rect);
void blit_with_alpha(const Point&, const GraphicsBitmap&, const Rect& src_rect);
void blit_with_opacity(const Point&, const GraphicsBitmap&, const Rect& src_rect, float opacity);
void draw_text(const Rect&, const String&, TextAlignment = TextAlignment::TopLeft, Color = Color());
void draw_glyph(const Point&, char, Color);
@ -58,6 +58,7 @@ public:
private:
void set_pixel_with_draw_op(dword& pixel, const Color&);
void fill_rect_with_draw_op(const Rect&, Color);
void blit_with_alpha(const Point&, const GraphicsBitmap&, const Rect& src_rect);
const Font* m_font;
Point m_translation;