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WindowServer: Support windows with alpha channels. And per-WSWindow opacity.

This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.

Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.

The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.

For now I'm just happy with the cute effect. :^)
This commit is contained in:
Andreas Kling 2019-02-19 01:42:53 +01:00
parent d4973842c9
commit 9b71307d49
25 changed files with 244 additions and 71 deletions

View file

@ -302,7 +302,7 @@ void WSMessageLoop::on_receive_from_client(int client_id, const WSAPI_ClientMess
break;
case WSAPI_ClientMessage::Type::CreateWindow:
ASSERT(message.text_length < sizeof(message.text));
post_message(client, make<WSAPICreateWindowRequest>(client_id, message.window.rect, String(message.text, message.text_length)));
post_message(client, make<WSAPICreateWindowRequest>(client_id, message.window.rect, String(message.text, message.text_length), message.window.has_alpha_channel, message.window.opacity));
break;
case WSAPI_ClientMessage::Type::DestroyWindow:
post_message(client, make<WSAPIDestroyWindowRequest>(client_id, message.window_id));