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WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are only two formats: RGB32 and RGBA32. Windows with alpha channel have their backing stores created in the RGBA32 format. Use this to make Terminal windows semi-transparent for that comfy rice look. There is one problem here, in that window compositing overdraw incurs multiple passes of blending of the same pixels. This leads to a mismatch in opacity which is obviously not good. I will work on this in a later patch. The alpha blending is currently straight C++. It should be relatively easy to optimize this using SSE instructions. For now I'm just happy with the cute effect. :^)
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25 changed files with 244 additions and 71 deletions
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@ -44,9 +44,10 @@ void WSWindow::set_rect(const Rect& rect)
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m_rect = rect;
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if (!m_backing || old_rect.size() != rect.size()) {
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if (m_menu)
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m_backing = GraphicsBitmap::create(m_rect.size());
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else if (m_client)
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m_backing = m_client->create_shared_bitmap(m_rect.size());
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m_backing = GraphicsBitmap::create(GraphicsBitmap::Format::RGB32, m_rect.size());
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else if (m_client) {
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m_backing = m_client->create_shared_bitmap(m_has_alpha_channel ? GraphicsBitmap::Format::RGBA32 : GraphicsBitmap::Format::RGB32, m_rect.size());
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}
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}
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WSWindowManager::the().notify_rect_changed(*this, old_rect, rect);
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