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LibWeb: Don't paint a text cursor in unfocused frames
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2 changed files with 5 additions and 0 deletions
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@ -108,6 +108,9 @@ void LayoutText::paint_fragment(PaintContext& context, const LineBoxFragment& fr
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void LayoutText::paint_cursor_if_needed(PaintContext& context, const LineBoxFragment& fragment) const
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void LayoutText::paint_cursor_if_needed(PaintContext& context, const LineBoxFragment& fragment) const
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{
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{
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if (!frame().is_focused_frame())
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return;
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if (!frame().cursor_blink_state())
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if (!frame().cursor_blink_state())
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return;
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return;
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@ -61,6 +61,8 @@ Frame::~Frame()
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void Frame::setup()
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void Frame::setup()
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{
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{
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m_cursor_blink_timer = Core::Timer::construct(500, [this] {
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m_cursor_blink_timer = Core::Timer::construct(500, [this] {
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if (!is_focused_frame())
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return;
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if (m_cursor_position.node() && m_cursor_position.node()->layout_node()) {
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if (m_cursor_position.node() && m_cursor_position.node()->layout_node()) {
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m_cursor_blink_state = !m_cursor_blink_state;
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m_cursor_blink_state = !m_cursor_blink_state;
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m_cursor_position.node()->layout_node()->set_needs_display();
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m_cursor_position.node()->layout_node()->set_needs_display();
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