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AK: Remove try_ prefix from FixedArray creation functions

This commit is contained in:
Linus Groh 2023-01-28 20:12:17 +00:00 committed by Jelle Raaijmakers
parent 909c2a73c4
commit 9c08bb9555
26 changed files with 57 additions and 59 deletions

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@ -858,9 +858,9 @@ DecoderErrorOr<void> Parser::decode_tiles(FrameContext& frame_context)
auto tile_cols = 1 << log2_dimensions.width();
auto tile_rows = 1 << log2_dimensions.height();
PartitionContext above_partition_context = DECODER_TRY_ALLOC(PartitionContext::try_create(superblocks_to_blocks(frame_context.superblock_columns())));
PartitionContext above_partition_context = DECODER_TRY_ALLOC(PartitionContext::create(superblocks_to_blocks(frame_context.superblock_columns())));
NonZeroTokens above_non_zero_tokens = DECODER_TRY_ALLOC(create_non_zero_tokens(blocks_to_sub_blocks(frame_context.columns()), frame_context.color_config.subsampling_x));
SegmentationPredictionContext above_segmentation_ids = DECODER_TRY_ALLOC(SegmentationPredictionContext::try_create(frame_context.columns()));
SegmentationPredictionContext above_segmentation_ids = DECODER_TRY_ALLOC(SegmentationPredictionContext::create(frame_context.columns()));
// FIXME: To implement tiled decoding, we'll need to pre-parse the tile positions and sizes into a 2D vector of ReadonlyBytes,
// then run through each column of tiles in top to bottom order afterward. Each column can be sent to a worker thread