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mirror of https://github.com/RGBCube/serenity synced 2025-05-20 17:15:06 +00:00

SoundPlayer: Fix jump to slider behavior for playback slider

This was regressed at some point though I never saw it working.
Basically, while jump to slider works correctly it doesn't even get
actioned. While the user is clicking the slider it's very likely that a
buffer finishes playing and the callback for that changes the slider
value. This means that the user click just gets lost. There's some
additional weird behavior where values are lost in even more cases, so
an additional fix that is needed is to store the slider value in the
AutoSlider while we're dragging and apply it on mouse up.
This commit is contained in:
kleines Filmröllchen 2022-03-25 21:40:54 +01:00 committed by Brian Gianforcaro
parent 925c34cf43
commit 9cca9f5204
2 changed files with 7 additions and 1 deletions

View file

@ -15,6 +15,7 @@ public:
Function<void(int)> on_knob_released;
virtual void set_value(int value, GUI::AllowCallback allow_callback = GUI::AllowCallback::Yes) override
{
m_in_drag_value = value;
if (!knob_dragging() && !mouse_is_down())
GUI::Slider::set_value(value, allow_callback);
}
@ -36,6 +37,7 @@ private:
virtual void mouseup_event(GUI::MouseEvent& event) override
{
m_mouse_is_down = false;
set_value(m_in_drag_value);
if (on_knob_released && is_enabled())
on_knob_released(value());
@ -43,4 +45,6 @@ private:
}
bool m_mouse_is_down { false };
// Keeps track of the value while we're dragging
int m_in_drag_value { 0 };
};

View file

@ -220,6 +220,8 @@ void SoundPlayerWidgetAdvancedView::sound_buffer_played(RefPtr<Audio::Buffer> bu
{
m_visualization->set_buffer(buffer);
m_visualization->set_samplerate(sample_rate);
// If the user is currently dragging the slider, don't interfere.
if (!m_playback_progress_slider->mouse_is_down())
m_playback_progress_slider->set_value(samples_played);
}