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https://github.com/RGBCube/serenity
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LibGUI: Add a cursor to AbstractView, separate from the selection
Views now have a cursor index (retrievable via cursor_index()) which is separate from the selection. Until now, we've been using the first entry in the selection as "the cursor", which gets messy whenever you want to select more than one index in the model. When setting the cursor, the selection is implicitly updated as well to maintain the old behavior (for the most part.) Going forward, this will make it much easier to implement things like shift-select (extend selection from cursor) and such. :^)
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76a0acb5bc
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8 changed files with 79 additions and 49 deletions
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@ -223,29 +223,18 @@ int AbstractTableView::item_count() const
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return model()->row_count();
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}
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void AbstractTableView::move_selection(int vertical_steps, int horizontal_steps)
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void AbstractTableView::move_cursor_relative(int vertical_steps, int horizontal_steps, SelectionUpdate selection_update)
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{
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if (!model())
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return;
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auto& model = *this->model();
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ModelIndex new_index;
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if (!selection().is_empty()) {
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auto old_index = selection().first();
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new_index = model.index(old_index.row() + vertical_steps, old_index.column() + horizontal_steps);
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if (cursor_index().is_valid()) {
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new_index = model.index(cursor_index().row() + vertical_steps, cursor_index().column() + horizontal_steps);
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} else {
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new_index = model.index(0, 0);
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}
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if (model.is_valid(new_index)) {
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selection().set(new_index);
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scroll_into_view(new_index, Orientation::Vertical);
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update();
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}
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}
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void AbstractTableView::scroll_into_view(const ModelIndex& index, Orientation orientation)
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{
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auto rect = row_rect(index.row()).translated(0, -m_column_header->height());
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ScrollableWidget::scroll_into_view(rect, orientation);
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set_cursor(new_index, selection_update);
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}
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void AbstractTableView::scroll_into_view(const ModelIndex& index, bool scroll_horizontally, bool scroll_vertically)
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@ -382,33 +371,38 @@ void AbstractTableView::set_row_height(int height)
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void AbstractTableView::keydown_event(KeyEvent& event)
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{
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SelectionUpdate selection_update = SelectionUpdate::Set;
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if (event.modifiers() == KeyModifier::Mod_Shift) {
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selection_update = SelectionUpdate::Shift;
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}
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if (event.key() == KeyCode::Key_Left) {
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move_cursor(CursorMovement::Left);
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move_cursor(CursorMovement::Left, selection_update);
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event.accept();
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return;
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}
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if (event.key() == KeyCode::Key_Right) {
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move_cursor(CursorMovement::Right);
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move_cursor(CursorMovement::Right, selection_update);
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event.accept();
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return;
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}
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if (event.key() == KeyCode::Key_Up) {
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move_cursor(CursorMovement::Up);
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move_cursor(CursorMovement::Up, selection_update);
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event.accept();
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return;
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}
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if (event.key() == KeyCode::Key_Down) {
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move_cursor(CursorMovement::Down);
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move_cursor(CursorMovement::Down, selection_update);
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event.accept();
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return;
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}
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if (event.key() == KeyCode::Key_Home) {
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move_cursor(CursorMovement::Home);
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move_cursor(CursorMovement::Home, selection_update);
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event.accept();
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return;
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}
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if (event.key() == KeyCode::Key_End) {
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move_cursor(CursorMovement::End);
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move_cursor(CursorMovement::End, selection_update);
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event.accept();
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return;
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}
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