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Userland: Use allocation-failure safe functions where it's easy
I went through all callers of adopt_own() and replaced them with try_make<>() if possible or adopt_nonnull_own_or_enomem() else in cases where it was easy (i.e. in functions already returning ErrorOr). No intended behavior change.
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4 changed files with 7 additions and 7 deletions
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@ -26,7 +26,7 @@ ErrorOr<NonnullOwnPtr<LinkedShader>> Linker::link(Vector<ObjectFile const*> cons
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};
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TRY(shader.instructions.try_append(instruction));
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return adopt_own(*new LinkedShader(shader));
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return try_make<LinkedShader>(shader);
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}
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}
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