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https://github.com/RGBCube/serenity
synced 2025-07-26 08:47:34 +00:00
LibWeb: Convert gradient painting to new pixel units
Co-authored-by: MacDue <macdue@dueutil.tech>
This commit is contained in:
parent
7c8eecbaa5
commit
9d1f30b533
3 changed files with 41 additions and 39 deletions
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@ -1870,13 +1870,13 @@ void LinearGradientStyleValue::resolve_for_size(Layout::Node const& node, Gfx::F
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{
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{
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if (m_resolved.has_value() && m_resolved->size == size)
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if (m_resolved.has_value() && m_resolved->size == size)
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return;
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return;
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m_resolved = ResolvedData { Painting::resolve_linear_gradient_data(node, size, *this), size };
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m_resolved = ResolvedData { Painting::resolve_linear_gradient_data(node, size.to_type<CSSPixels>(), *this), size };
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}
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}
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void LinearGradientStyleValue::paint(PaintContext& context, Gfx::IntRect const& dest_rect, CSS::ImageRendering) const
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void LinearGradientStyleValue::paint(PaintContext& context, Gfx::IntRect const& dest_rect, CSS::ImageRendering) const
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{
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{
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VERIFY(m_resolved.has_value());
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VERIFY(m_resolved.has_value());
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Painting::paint_linear_gradient(context, dest_rect, m_resolved->data);
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Painting::paint_linear_gradient(context, dest_rect.to_type<DevicePixels>(), m_resolved->data);
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}
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}
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Gfx::FloatPoint PositionValue::resolved(Layout::Node const& node, Gfx::FloatRect const& rect) const
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Gfx::FloatPoint PositionValue::resolved(Layout::Node const& node, Gfx::FloatRect const& rect) const
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@ -2158,7 +2158,7 @@ void RadialGradientStyleValue::resolve_for_size(Layout::Node const& node, Gfx::F
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if (m_resolved.has_value() && m_resolved->gradient_size == gradient_size)
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if (m_resolved.has_value() && m_resolved->gradient_size == gradient_size)
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return;
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return;
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m_resolved = ResolvedData {
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m_resolved = ResolvedData {
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Painting::resolve_radial_gradient_data(node, gradient_size, *this),
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Painting::resolve_radial_gradient_data(node, gradient_size.to_type<CSSPixels>(), *this),
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gradient_size,
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gradient_size,
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center,
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center,
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};
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};
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@ -2178,7 +2178,7 @@ bool RadialGradientStyleValue::equals(StyleValue const& other) const
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void RadialGradientStyleValue::paint(PaintContext& context, Gfx::IntRect const& dest_rect, CSS::ImageRendering) const
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void RadialGradientStyleValue::paint(PaintContext& context, Gfx::IntRect const& dest_rect, CSS::ImageRendering) const
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{
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{
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VERIFY(m_resolved.has_value());
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VERIFY(m_resolved.has_value());
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Painting::paint_radial_gradient(context, dest_rect, m_resolved->data, m_resolved->center.to_rounded<int>(), m_resolved->gradient_size);
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Painting::paint_radial_gradient(context, dest_rect.to_type<DevicePixels>(), m_resolved->data, m_resolved->center.to_rounded<DevicePixels>(), m_resolved->gradient_size);
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}
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}
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DeprecatedString ConicGradientStyleValue::to_deprecated_string() const
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DeprecatedString ConicGradientStyleValue::to_deprecated_string() const
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@ -2214,7 +2214,7 @@ void ConicGradientStyleValue::resolve_for_size(Layout::Node const& node, Gfx::Fl
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void ConicGradientStyleValue::paint(PaintContext& context, Gfx::IntRect const& dest_rect, CSS::ImageRendering) const
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void ConicGradientStyleValue::paint(PaintContext& context, Gfx::IntRect const& dest_rect, CSS::ImageRendering) const
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{
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{
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VERIFY(m_resolved.has_value());
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VERIFY(m_resolved.has_value());
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Painting::paint_conic_gradient(context, dest_rect, m_resolved->data, m_resolved->position.to_rounded<int>());
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Painting::paint_conic_gradient(context, dest_rect.to_type<DevicePixels>(), m_resolved->data, context.rounded_device_point(m_resolved->position.to_type<CSSPixels>()));
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}
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}
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bool ConicGradientStyleValue::equals(StyleValue const& other) const
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bool ConicGradientStyleValue::equals(StyleValue const& other) const
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@ -20,17 +20,19 @@ static float normalized_gradient_angle_radians(float gradient_angle)
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return real_angle * (AK::Pi<float> / 180);
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return real_angle * (AK::Pi<float> / 180);
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}
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}
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static float calulate_gradient_length(Gfx::IntSize gradient_size, float sin_angle, float cos_angle)
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template<typename T>
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static float calculate_gradient_length(Gfx::Size<T> gradient_size, float sin_angle, float cos_angle)
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{
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{
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return AK::fabs(gradient_size.height() * sin_angle) + AK::fabs(gradient_size.width() * cos_angle);
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return AK::fabs(gradient_size.height().value() * sin_angle) + AK::fabs(gradient_size.width().value() * cos_angle);
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}
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}
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static float calulate_gradient_length(Gfx::IntSize gradient_size, float gradient_angle)
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template<typename T>
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static float calculate_gradient_length(Gfx::Size<T> gradient_size, float gradient_angle)
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{
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{
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float angle = normalized_gradient_angle_radians(gradient_angle);
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float angle = normalized_gradient_angle_radians(gradient_angle);
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float sin_angle, cos_angle;
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float sin_angle, cos_angle;
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AK::sincos(angle, sin_angle, cos_angle);
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AK::sincos(angle, sin_angle, cos_angle);
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return calulate_gradient_length(gradient_size, sin_angle, cos_angle);
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return calculate_gradient_length(gradient_size, sin_angle, cos_angle);
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}
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}
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static ColorStopData resolve_color_stop_positions(auto const& color_stop_list, auto resolve_position_to_float, bool repeating)
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static ColorStopData resolve_color_stop_positions(auto const& color_stop_list, auto resolve_position_to_float, bool repeating)
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@ -129,10 +131,10 @@ static ColorStopData resolve_color_stop_positions(auto const& color_stop_list, a
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return { resolved_color_stops, repeat_length };
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return { resolved_color_stops, repeat_length };
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}
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}
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LinearGradientData resolve_linear_gradient_data(Layout::Node const& node, Gfx::FloatSize gradient_size, CSS::LinearGradientStyleValue const& linear_gradient)
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LinearGradientData resolve_linear_gradient_data(Layout::Node const& node, CSSPixelSize gradient_size, CSS::LinearGradientStyleValue const& linear_gradient)
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{
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{
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auto gradient_angle = linear_gradient.angle_degrees(gradient_size);
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auto gradient_angle = linear_gradient.angle_degrees(gradient_size.to_type<float>());
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auto gradient_length_px = calulate_gradient_length(gradient_size.to_rounded<int>(), gradient_angle);
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auto gradient_length_px = calculate_gradient_length(gradient_size, gradient_angle);
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auto gradient_length = CSS::Length::make_px(gradient_length_px);
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auto gradient_length = CSS::Length::make_px(gradient_length_px);
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auto resolved_color_stops = resolve_color_stop_positions(
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auto resolved_color_stops = resolve_color_stop_positions(
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@ -155,13 +157,13 @@ ConicGradientData resolve_conic_gradient_data(Layout::Node const& node, CSS::Con
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return { conic_gradient.angle_degrees(), resolved_color_stops };
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return { conic_gradient.angle_degrees(), resolved_color_stops };
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}
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}
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RadialGradientData resolve_radial_gradient_data(Layout::Node const& node, Gfx::FloatSize gradient_size, CSS::RadialGradientStyleValue const& radial_gradient)
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RadialGradientData resolve_radial_gradient_data(Layout::Node const& node, CSSPixelSize gradient_size, CSS::RadialGradientStyleValue const& radial_gradient)
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{
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{
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// Start center, goes right to ending point, where the gradient line intersects the ending shape
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// Start center, goes right to ending point, where the gradient line intersects the ending shape
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auto gradient_length = CSS::Length::make_px(gradient_size.width());
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auto gradient_length = CSS::Length::make_px(gradient_size.width());
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auto resolved_color_stops = resolve_color_stop_positions(
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auto resolved_color_stops = resolve_color_stop_positions(
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radial_gradient.color_stop_list(), [&](auto const& length_percentage) {
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radial_gradient.color_stop_list(), [&](auto const& length_percentage) {
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return length_percentage.resolved(node, gradient_length).to_px(node) / gradient_size.width();
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return length_percentage.resolved(node, gradient_length).to_px(node) / gradient_size.width().value();
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},
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},
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radial_gradient.is_repeating());
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radial_gradient.is_repeating());
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return { resolved_color_stops };
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return { resolved_color_stops };
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@ -241,12 +243,12 @@ public:
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return color;
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return color;
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}
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}
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ALWAYS_INLINE void paint_into_rect(Gfx::Painter& painter, Gfx::IntRect const& rect, auto location_transform)
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void paint_into_rect(Gfx::Painter& painter, DevicePixelRect rect, auto location_transform)
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{
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{
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for (int y = 0; y < rect.height(); y++) {
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for (DevicePixels y = 0; y < rect.height(); y++) {
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for (int x = 0; x < rect.width(); x++) {
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for (DevicePixels x = 0; x < rect.width(); x++) {
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auto gradient_color = sample_color(location_transform(x, y));
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auto gradient_color = sample_color(location_transform(x, y));
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painter.set_pixel(rect.x() + x, rect.y() + y, gradient_color, gradient_color.alpha() < 255);
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painter.set_pixel((rect.x() + x).value(), (rect.y() + y).value(), gradient_color, gradient_color.alpha() < 255);
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}
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}
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}
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}
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}
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}
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@ -257,33 +259,33 @@ private:
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Vector<Gfx::Color, 1024> m_gradient_line_colors;
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Vector<Gfx::Color, 1024> m_gradient_line_colors;
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};
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};
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void paint_linear_gradient(PaintContext& context, Gfx::IntRect const& gradient_rect, LinearGradientData const& data)
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void paint_linear_gradient(PaintContext& context, DevicePixelRect const& gradient_rect, LinearGradientData const& data)
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{
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{
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float angle = normalized_gradient_angle_radians(data.gradient_angle);
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float angle = normalized_gradient_angle_radians(data.gradient_angle);
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float sin_angle, cos_angle;
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float sin_angle, cos_angle;
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AK::sincos(angle, sin_angle, cos_angle);
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AK::sincos(angle, sin_angle, cos_angle);
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// Full length of the gradient
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// Full length of the gradient
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auto gradient_length_px = round_to<int>(calulate_gradient_length(gradient_rect.size(), sin_angle, cos_angle));
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auto gradient_length = calculate_gradient_length(gradient_rect.size(), sin_angle, cos_angle);
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Gfx::FloatPoint offset { cos_angle * (gradient_length_px / 2), sin_angle * (gradient_length_px / 2) };
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DevicePixelPoint offset { cos_angle * (gradient_length / 2), sin_angle * (gradient_length / 2) };
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auto center = gradient_rect.translated(-gradient_rect.location()).center();
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auto center = gradient_rect.translated(-gradient_rect.location()).center();
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auto start_point = center.to_type<float>() - offset;
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auto start_point = center.to_type<int>() - offset.to_type<int>();
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// Rotate gradient line to be horizontal
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// Rotate gradient line to be horizontal
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auto rotated_start_point_x = start_point.x() * cos_angle - start_point.y() * -sin_angle;
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auto rotated_start_point_x = start_point.x() * cos_angle - start_point.y() * -sin_angle;
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GradientLine gradient_line(gradient_length_px, data.color_stops);
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GradientLine gradient_line(gradient_length, data.color_stops);
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gradient_line.paint_into_rect(context.painter(), gradient_rect, [&](int x, int y) {
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gradient_line.paint_into_rect(context.painter(), gradient_rect, [&](DevicePixels x, DevicePixels y) {
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return (x * cos_angle - (gradient_rect.height() - y) * -sin_angle) - rotated_start_point_x;
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return (x.value() * cos_angle - (gradient_rect.height() - y).value() * -sin_angle) - rotated_start_point_x;
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});
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});
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}
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}
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void paint_conic_gradient(PaintContext& context, Gfx::IntRect const& gradient_rect, ConicGradientData const& data, Gfx::IntPoint position)
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void paint_conic_gradient(PaintContext& context, DevicePixelRect const& gradient_rect, ConicGradientData const& data, DevicePixelPoint position)
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{
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{
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// FIXME: Do we need/want sub-degree accuracy for the gradient line?
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// FIXME: Do we need/want sub-degree accuracy for the gradient line?
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GradientLine gradient_line(360, data.color_stops);
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GradientLine gradient_line(360, data.color_stops);
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float start_angle = (360.0f - data.start_angle) + 90.0f;
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float start_angle = (360.0f - data.start_angle) + 90.0f;
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// Translate position/center to the center of the pixel (avoids some funky painting)
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// Translate position/center to the center of the pixel (avoids some funky painting)
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auto center_point = Gfx::FloatPoint { position }.translated(0.5, 0.5);
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auto center_point = Gfx::FloatPoint { position.to_type<int>() }.translated(0.5, 0.5);
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// The flooring can make gradients that want soft edges look worse, so only floor if we have hard edges.
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// The flooring can make gradients that want soft edges look worse, so only floor if we have hard edges.
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// Which makes sure the hard edge stay hard edges :^)
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// Which makes sure the hard edge stay hard edges :^)
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bool should_floor_angles = false;
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bool should_floor_angles = false;
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@ -294,24 +296,24 @@ void paint_conic_gradient(PaintContext& context, Gfx::IntRect const& gradient_re
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break;
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break;
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}
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}
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}
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}
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gradient_line.paint_into_rect(context.painter(), gradient_rect, [&](int x, int y) {
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gradient_line.paint_into_rect(context.painter(), gradient_rect, [&](DevicePixels x, DevicePixels y) {
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auto point = Gfx::FloatPoint { x, y } - center_point;
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auto point = Gfx::FloatPoint { x.value(), y.value() } - center_point;
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// FIXME: We could probably get away with some approximation here:
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// FIXME: We could probably get away with some approximation here:
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auto loc = fmod((AK::atan2(point.y(), point.x()) * 180.0f / AK::Pi<float> + 360.0f + start_angle), 360.0f);
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auto loc = fmod((AK::atan2(point.y(), point.x()) * 180.0f / AK::Pi<float> + 360.0f + start_angle), 360.0f);
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return should_floor_angles ? floor(loc) : loc;
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return should_floor_angles ? floor(loc) : loc;
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});
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});
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}
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}
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void paint_radial_gradient(PaintContext& context, Gfx::IntRect const& gradient_rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::FloatSize size)
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void paint_radial_gradient(PaintContext& context, DevicePixelRect const& gradient_rect, RadialGradientData const& data, DevicePixelPoint center, Gfx::FloatSize size)
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{
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{
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// A conservative guesstimate on how many colors we need to generate:
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// A conservative guesstimate on how many colors we need to generate:
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auto max_dimension = max(gradient_rect.width(), gradient_rect.height());
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auto max_dimension = max(gradient_rect.width(), gradient_rect.height());
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int max_visible_gradient = max(max_dimension / 2, min(size.width(), max_dimension));
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int max_visible_gradient = max(max_dimension.value() / 2, min(size.width(), max_dimension.value()));
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GradientLine gradient_line(max_visible_gradient, data.color_stops);
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GradientLine gradient_line(max_visible_gradient, data.color_stops);
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auto center_point = Gfx::FloatPoint { center }.translated(0.5, 0.5);
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auto center_point = Gfx::FloatPoint { center.to_type<int>() }.translated(0.5, 0.5);
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gradient_line.paint_into_rect(context.painter(), gradient_rect, [&](int x, int y) {
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gradient_line.paint_into_rect(context.painter(), gradient_rect, [&](DevicePixels x, DevicePixels y) {
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// FIXME: See if there's a more efficient calculation we do there :^)
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// FIXME: See if there's a more efficient calculation we do there :^)
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auto point = (Gfx::FloatPoint { x, y } - center_point);
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auto point = context.scale_to_css_point({ x, y }).to_type<float>() - center_point;
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auto gradient_x = point.x() / size.width();
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auto gradient_x = point.x() / size.width();
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auto gradient_y = point.y() / size.height();
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auto gradient_y = point.y() / size.height();
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return AK::sqrt(gradient_x * gradient_x + gradient_y * gradient_y) * max_visible_gradient;
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return AK::sqrt(gradient_x * gradient_x + gradient_y * gradient_y) * max_visible_gradient;
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@ -41,12 +41,12 @@ struct RadialGradientData {
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ColorStopData color_stops;
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ColorStopData color_stops;
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};
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};
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LinearGradientData resolve_linear_gradient_data(Layout::Node const&, Gfx::FloatSize, CSS::LinearGradientStyleValue const&);
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LinearGradientData resolve_linear_gradient_data(Layout::Node const&, CSSPixelSize, CSS::LinearGradientStyleValue const&);
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ConicGradientData resolve_conic_gradient_data(Layout::Node const&, CSS::ConicGradientStyleValue const&);
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ConicGradientData resolve_conic_gradient_data(Layout::Node const&, CSS::ConicGradientStyleValue const&);
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RadialGradientData resolve_radial_gradient_data(Layout::Node const&, Gfx::FloatSize, CSS::RadialGradientStyleValue const&);
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RadialGradientData resolve_radial_gradient_data(Layout::Node const&, CSSPixelSize, CSS::RadialGradientStyleValue const&);
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void paint_linear_gradient(PaintContext&, Gfx::IntRect const&, LinearGradientData const&);
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void paint_linear_gradient(PaintContext&, DevicePixelRect const&, LinearGradientData const&);
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void paint_conic_gradient(PaintContext&, Gfx::IntRect const&, ConicGradientData const&, Gfx::IntPoint position);
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void paint_conic_gradient(PaintContext&, DevicePixelRect const&, ConicGradientData const&, DevicePixelPoint position);
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void paint_radial_gradient(PaintContext&, Gfx::IntRect const&, RadialGradientData const&, Gfx::IntPoint position, Gfx::FloatSize size);
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void paint_radial_gradient(PaintContext&, DevicePixelRect const&, RadialGradientData const&, DevicePixelPoint position, Gfx::FloatSize size);
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}
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}
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