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LibWeb: Add CanvasRenderingContext2D.rotate()

This is pretty limited since we don't have wholesale mapping through
the context transform, but we have to start somewhere. :^)
This commit is contained in:
Andreas Kling 2020-06-26 18:26:18 +02:00
parent dc22e59a1a
commit 9d8565cf9a
5 changed files with 21 additions and 0 deletions

View file

@ -123,6 +123,12 @@ void CanvasRenderingContext2D::translate(float tx, float ty)
m_transform.translate(tx, ty);
}
void CanvasRenderingContext2D::rotate(float radians)
{
dbg() << "CanvasRenderingContext2D::rotate(): " << radians;
m_transform.rotate_radians(radians);
}
void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
{
// FIXME: Make use of the rect to reduce the invalidated area when possible.

View file

@ -62,6 +62,7 @@ public:
void scale(float sx, float sy);
void translate(float x, float y);
void rotate(float degrees);
void set_line_width(float line_width) { m_line_width = line_width; }
float line_width() const { return m_line_width; }

View file

@ -5,6 +5,7 @@ interface CanvasRenderingContext2D {
void scale(double x, double y);
void translate(double x, double y);
void rotate(double radians);
void beginPath();
void closePath();