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LibWeb: Add CanvasRenderingContext2D.rotate()
This is pretty limited since we don't have wholesale mapping through the context transform, but we have to start somewhere. :^)
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@ -123,6 +123,12 @@ void CanvasRenderingContext2D::translate(float tx, float ty)
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m_transform.translate(tx, ty);
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}
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void CanvasRenderingContext2D::rotate(float radians)
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{
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dbg() << "CanvasRenderingContext2D::rotate(): " << radians;
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m_transform.rotate_radians(radians);
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}
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void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
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{
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// FIXME: Make use of the rect to reduce the invalidated area when possible.
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