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LibWeb: Add CanvasRenderingContext2D.rotate()
This is pretty limited since we don't have wholesale mapping through the context transform, but we have to start somewhere. :^)
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@ -62,6 +62,7 @@ public:
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void scale(float sx, float sy);
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void translate(float x, float y);
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void rotate(float degrees);
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void set_line_width(float line_width) { m_line_width = line_width; }
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float line_width() const { return m_line_width; }
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