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LibWeb: Add CanvasRenderingContext2D.rotate()
This is pretty limited since we don't have wholesale mapping through the context transform, but we have to start somewhere. :^)
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@ -5,6 +5,7 @@ interface CanvasRenderingContext2D {
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void scale(double x, double y);
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void translate(double x, double y);
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void rotate(double radians);
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void beginPath();
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void closePath();
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