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https://github.com/RGBCube/serenity
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Demos: Add Tubes :^)
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10 changed files with 557 additions and 0 deletions
4
Base/res/apps/Tubes.af
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4
Base/res/apps/Tubes.af
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[App]
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Name=Tubes
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Executable=/bin/Tubes
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Category=Demos
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BIN
Base/res/icons/16x16/app-tubes.png
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Base/res/icons/16x16/app-tubes.png
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Base/res/icons/32x32/app-tubes.png
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Base/res/icons/32x32/app-tubes.png
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@ -9,5 +9,6 @@ add_subdirectory(ModelGallery)
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add_subdirectory(Mouse)
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add_subdirectory(Screensaver)
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add_subdirectory(Starfield)
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add_subdirectory(Tubes)
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add_subdirectory(VirGLDemo)
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add_subdirectory(WidgetGallery)
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13
Userland/Demos/Tubes/CMakeLists.txt
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13
Userland/Demos/Tubes/CMakeLists.txt
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serenity_component(
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Tubes
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TARGETS Tubes
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)
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set(SOURCES
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Shapes.cpp
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Tubes.cpp
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main.cpp
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)
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serenity_app(Tubes ICON app-tubes)
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target_link_libraries(Tubes LibGUI LibCore LibGfx LibGL LibMain)
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82
Userland/Demos/Tubes/Shapes.cpp
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Userland/Demos/Tubes/Shapes.cpp
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/*
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Array.h>
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#include <Demos/Tubes/Shapes.h>
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#include <LibGL/GL/gl.h>
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#include <LibGfx/Vector3.h>
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#include <math.h>
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constexpr u8 sphere_number_of_segments = 4;
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constexpr u8 tube_number_of_segments = 12;
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void draw_sphere()
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{
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// Draw a sphere by drawing a cube with many segments with normalized coordinates
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glBegin(GL_QUADS);
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auto draw_segment = [](Array<DoubleVector3, 4> corners, Optional<int> flip_a, Optional<int> flip_b, Optional<int> swap_a, Optional<int> swap_b) {
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for (DoubleVector3& corner : corners) {
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if (flip_a.has_value())
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corner[flip_a.value()] *= -1;
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if (flip_b.has_value())
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corner[flip_b.value()] *= -1;
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if (swap_a.has_value() && swap_b.has_value())
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swap(corner[swap_a.value()], corner[swap_b.value()]);
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glNormal3d(corner.x(), corner.y(), corner.z());
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glVertex3d(corner.x(), corner.y(), corner.z());
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}
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};
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double const segment_size = 2. / sphere_number_of_segments;
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for (int y = 0; y < sphere_number_of_segments; y++) {
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for (int x = 0; x < sphere_number_of_segments; x++) {
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DoubleVector3 bottomleft = { -1. + x * segment_size, -1. + y * segment_size, 1. };
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DoubleVector3 bottomright = { -1. + (x + 1) * segment_size, -1. + y * segment_size, 1. };
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DoubleVector3 topright = { -1. + (x + 1) * segment_size, -1. + (y + 1) * segment_size, 1. };
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DoubleVector3 topleft = { -1. + x * segment_size, -1. + (y + 1) * segment_size, 1. };
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Array<DoubleVector3, 4> normalized_corners = {
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bottomleft.normalized(),
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bottomright.normalized(),
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topright.normalized(),
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topleft.normalized(),
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};
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draw_segment(normalized_corners, {}, {}, {}, {}); // front face
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draw_segment(normalized_corners, 0, 2, {}, {}); // back face
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draw_segment(normalized_corners, 2, {}, 0, 2); // left face
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draw_segment(normalized_corners, 0, {}, 0, 2); // right face
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draw_segment(normalized_corners, 1, {}, 1, 2); // top face
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draw_segment(normalized_corners, 2, {}, 1, 2); // bottom face
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}
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}
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glEnd();
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}
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void draw_tube()
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{
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glBegin(GL_QUADS);
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double const segment_angle = 2 * M_PI / tube_number_of_segments;
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double last_x = 0.;
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double last_y = 1.;
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for (int i = 1; i <= tube_number_of_segments; ++i) {
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double angle = i * segment_angle;
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double segment_x = sin(angle);
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double segment_y = cos(angle);
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glNormal3d(last_x, last_y, 0.);
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glVertex3d(last_x, last_y, 0.);
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glNormal3d(segment_x, segment_y, 0.);
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glVertex3d(segment_x, segment_y, 0.);
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glVertex3d(segment_x, segment_y, -2.);
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glNormal3d(last_x, last_y, 0.);
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glVertex3d(last_x, last_y, -2.);
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last_x = segment_x;
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last_y = segment_y;
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}
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glEnd();
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}
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12
Userland/Demos/Tubes/Shapes.h
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Userland/Demos/Tubes/Shapes.h
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/*
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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void draw_sphere();
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void draw_tube();
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326
Userland/Demos/Tubes/Tubes.cpp
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Userland/Demos/Tubes/Tubes.cpp
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/*
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/NumericLimits.h>
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#include <AK/Random.h>
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#include <Demos/Tubes/Shapes.h>
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#include <Demos/Tubes/Tubes.h>
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#include <LibGL/GLContext.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Event.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Widget.h>
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#include <LibGfx/Bitmap.h>
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constexpr size_t grid_resolution = 15;
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constexpr int mouse_max_distance_move = 10;
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constexpr int reset_every_ticks = 900;
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constexpr double rotation_range = 35.;
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constexpr u8 tube_maximum_count = 12;
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constexpr u8 tube_minimum_count = 3;
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constexpr double tube_movement_per_tick = .25;
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constexpr double tube_relative_thickness = .6;
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constexpr int tube_travel_max_stretch = 6;
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static double random_double()
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{
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return get_random<u32>() / static_cast<double>(NumericLimits<u32>::max());
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}
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static int random_int(int min, int max)
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{
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return min + round_to<int>(random_double() * (max - min));
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}
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static IntVector4 tube_rotation_for_direction(Direction direction)
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{
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switch (direction) {
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case Direction::XPositive:
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return { 0, 1, 0, -90 };
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case Direction::XNegative:
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return { 0, 1, 0, 90 };
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case Direction::YPositive:
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return { 1, 0, 0, 90 };
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case Direction::YNegative:
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return { 1, 0, 0, -90 };
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case Direction::ZPositive:
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return { 0, 1, 0, 180 };
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case Direction::ZNegative:
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return { 0, 0, 0, 0 };
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default:
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VERIFY_NOT_REACHED();
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}
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}
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static IntVector3 vector_for_direction(Direction direction)
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{
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switch (direction) {
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case Direction::XPositive:
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return { 1, 0, 0 };
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case Direction::XNegative:
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return { -1, 0, 0 };
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case Direction::YPositive:
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return { 0, 1, 0 };
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case Direction::YNegative:
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return { 0, -1, 0 };
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case Direction::ZPositive:
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return { 0, 0, 1 };
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case Direction::ZNegative:
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return { 0, 0, -1 };
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default:
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VERIFY_NOT_REACHED();
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}
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}
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Tubes::Tubes(int interval)
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: m_grid(MUST(FixedArray<u8>::try_create(grid_resolution * grid_resolution * grid_resolution)))
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{
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start_timer(interval);
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}
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void Tubes::choose_new_direction_for_tube(Tube& tube)
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{
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// Find all possible directions
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Vector<Direction, 6> possible_directions;
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for (int i = 1; i <= 6; ++i) {
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auto direction = static_cast<Direction>(i);
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auto direction_vector = vector_for_direction(direction);
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auto check_position = tube.position + direction_vector;
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if (is_valid_grid_position(check_position) && get_grid(check_position) == 0)
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possible_directions.append(direction);
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}
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// If tube is stuck, kill it :^(
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if (possible_directions.is_empty()) {
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tube.direction = Direction::None;
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tube.active = false;
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return;
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}
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// Remove our old direction if we have other options available
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Direction const old_direction = tube.direction;
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if (possible_directions.size() >= 2 && possible_directions.contains_slow(old_direction))
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possible_directions.remove_all_matching([&old_direction](Direction const& item) { return item == old_direction; });
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// Select a random new direction
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tube.direction = possible_directions[random_int(0, static_cast<int>(possible_directions.size()) - 1)];
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// Determine how far we can go in this direction
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auto direction_vector = vector_for_direction(tube.direction);
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int max_stretch = random_int(1, tube_travel_max_stretch);
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IntVector3 new_target = tube.position;
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while (max_stretch-- > 0) {
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new_target += direction_vector;
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if (!is_valid_grid_position(new_target) || get_grid(new_target) != 0)
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break;
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set_grid(new_target, 1);
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tube.target_position = new_target;
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}
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tube.progress_to_target = 0.;
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}
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ErrorOr<void> Tubes::create_buffer(Gfx::IntSize size)
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{
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m_bitmap = TRY(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, size));
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m_gl_context = GL::create_context(*m_bitmap);
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return {};
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}
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u8 Tubes::get_grid(IntVector3 position)
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{
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return m_grid[position.z() * grid_resolution * grid_resolution + position.y() * grid_resolution + position.x()];
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}
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bool Tubes::is_valid_grid_position(Gfx::IntVector3 position)
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{
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return position.x() >= 0
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&& position.x() < static_cast<int>(grid_resolution)
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&& position.y() >= 0
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&& position.y() < static_cast<int>(grid_resolution)
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&& position.z() >= 0
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&& position.z() < static_cast<int>(grid_resolution);
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}
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void Tubes::set_grid(IntVector3 position, u8 value)
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{
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m_grid[position.z() * grid_resolution * grid_resolution + position.y() * grid_resolution + position.x()] = value;
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}
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void Tubes::mousemove_event(GUI::MouseEvent& event)
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{
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if (m_mouse_origin.is_null()) {
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m_mouse_origin = event.position();
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} else if (event.position().distance_from(m_mouse_origin) > mouse_max_distance_move) {
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GUI::Application::the()->quit();
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}
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}
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void Tubes::mousedown_event(GUI::MouseEvent&)
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{
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GUI::Application::the()->quit();
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}
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void Tubes::keydown_event(GUI::KeyEvent&)
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{
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GUI::Application::the()->quit();
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}
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void Tubes::paint_event(GUI::PaintEvent& event)
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{
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.blit(rect().location(), *m_bitmap, m_bitmap->rect());
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}
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void Tubes::reset_tubes()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Random rotation
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glPushMatrix();
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glRotated((random_double() - .5) * 2 * rotation_range, 0., 1., 0.);
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glMatrixMode(GL_MODELVIEW);
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// Clear grid
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m_grid.fill_with(0);
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// Create new set of tubes
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auto free_grid_position = [&]() {
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for (;;) {
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IntVector3 position = {
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random_int(0, grid_resolution - 1),
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random_int(0, grid_resolution - 1),
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random_int(0, grid_resolution - 1),
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};
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if (get_grid(position) != 0)
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continue;
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return position;
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}
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};
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m_tubes.clear_with_capacity();
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int tube_count = random_int(tube_minimum_count, tube_maximum_count);
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while (tube_count-- > 0) {
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Tube new_tube = {
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.color = {
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random_double(),
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random_double(),
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random_double(),
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},
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.position = free_grid_position(),
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};
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choose_new_direction_for_tube(new_tube);
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m_tubes.append(new_tube);
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set_grid(new_tube.position, 1);
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}
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}
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void Tubes::setup_view()
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{
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glClearColor(0.f, 0.f, 0.f, 1.f);
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glMatrixMode(GL_PROJECTION);
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double const zoom = .25;
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auto const half_aspect_ratio = static_cast<double>(m_bitmap->width()) / m_bitmap->height() * zoom;
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glFrustum(-half_aspect_ratio, half_aspect_ratio, -zoom, zoom, .5, 10.);
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glTranslated(0., 0., -2.);
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glPushMatrix();
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glMatrixMode(GL_MODELVIEW);
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// Set up lighting
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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GLfloat light_ambient[] { .0f, .0f, .0f, 1.f };
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glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
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GLfloat light_diffuse[] { 1.f, 1.f, 1.f, 1.f };
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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GLfloat light_specular[] { 1.f, 1.f, 1.f, 1.f };
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glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
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GLfloat light_position[] { .5f, 1.f, .5f, 0.f };
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glLightfv(GL_LIGHT0, GL_POSITION, light_position);
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GLfloat mat_specular[] { 1.f, 1.f, 1.f, 1.f };
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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glMaterialf(GL_FRONT, GL_SHININESS, 8.f);
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// Adapt the vertex color as ambient and diffuse colors
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glEnable(GL_COLOR_MATERIAL);
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glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_NORMALIZE);
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glShadeModel(GL_SMOOTH);
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}
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void Tubes::timer_event(Core::TimerEvent&)
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{
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update_tubes();
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m_gl_context->present();
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repaint();
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}
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void Tubes::update_tubes()
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{
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if (++m_ticks % reset_every_ticks == 0)
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reset_tubes();
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double const primitive_size = 2.; // our tubes and spheres are 1 in diameter, so object size is 2
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double const grid_width = 2.;
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double const grid_scale = 1. / grid_resolution;
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double const primitive_scale = 1. / primitive_size;
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double const tube_length_scale = tube_movement_per_tick * primitive_size;
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double const tube_thickness_scale = tube_relative_thickness * primitive_scale;
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for (auto& tube : m_tubes) {
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if (!tube.active)
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continue;
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glColor3d(tube.color.x(), tube.color.y(), tube.color.z());
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glPushMatrix();
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auto pos = tube.position;
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glTranslated(
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pos.x() * grid_scale * grid_width - (grid_width / 2.),
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pos.y() * grid_scale * grid_width - (grid_width / 2.),
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pos.z() * grid_scale * grid_width - (grid_width / 2.));
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glScaled(grid_scale, grid_scale, grid_scale);
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// Draw sphere if we're at the start or a corner
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if (tube.progress_to_target == 0.) {
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glPushMatrix();
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glScaled(tube_thickness_scale, tube_thickness_scale, tube_thickness_scale);
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draw_sphere();
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glPopMatrix();
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}
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// Draw tube at the current position
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glPushMatrix();
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auto direction_vector = vector_for_direction(tube.direction);
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auto distance_to_target = (tube.target_position - tube.position).length<double>();
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auto movement_magnitude = tube.progress_to_target * (distance_to_target - tube_movement_per_tick) / distance_to_target * grid_width;
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glTranslated(
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direction_vector.x() * movement_magnitude,
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direction_vector.y() * movement_magnitude,
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direction_vector.z() * movement_magnitude);
|
||||
auto tube_rotation = tube_rotation_for_direction(tube.direction);
|
||||
glRotated(tube_rotation.w(), tube_rotation.x(), tube_rotation.y(), tube_rotation.z());
|
||||
glScaled(tube_thickness_scale, tube_thickness_scale, primitive_scale * tube_length_scale);
|
||||
|
||||
draw_tube();
|
||||
glPopMatrix();
|
||||
|
||||
// Move towards target
|
||||
if (tube.progress_to_target >= distance_to_target) {
|
||||
tube.position = tube.target_position;
|
||||
choose_new_direction_for_tube(tube);
|
||||
} else {
|
||||
tube.progress_to_target = min(tube.progress_to_target + tube_movement_per_tick, distance_to_target);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
64
Userland/Demos/Tubes/Tubes.h
Normal file
64
Userland/Demos/Tubes/Tubes.h
Normal file
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AK/FixedArray.h>
|
||||
#include <AK/Vector.h>
|
||||
#include <LibGUI/Widget.h>
|
||||
#include <LibGL/GLContext.h>
|
||||
#include <LibGfx/Vector3.h>
|
||||
|
||||
enum class Direction : u8 {
|
||||
None = 0,
|
||||
XPositive = 1,
|
||||
XNegative = 2,
|
||||
YPositive = 3,
|
||||
YNegative = 4,
|
||||
ZPositive = 5,
|
||||
ZNegative = 6,
|
||||
};
|
||||
|
||||
struct Tube {
|
||||
bool active { true };
|
||||
DoubleVector3 color;
|
||||
IntVector3 position;
|
||||
Direction direction { Direction::None };
|
||||
IntVector3 target_position { 0, 0, 0 };
|
||||
double progress_to_target { 0 };
|
||||
};
|
||||
|
||||
class Tubes final : public GUI::Widget {
|
||||
C_OBJECT(Tubes)
|
||||
public:
|
||||
virtual ~Tubes() override = default;
|
||||
|
||||
ErrorOr<void> create_buffer(Gfx::IntSize);
|
||||
void reset_tubes();
|
||||
void setup_view();
|
||||
void update_tubes();
|
||||
|
||||
private:
|
||||
Tubes(int);
|
||||
|
||||
void choose_new_direction_for_tube(Tube&);
|
||||
u8 get_grid(IntVector3);
|
||||
bool is_valid_grid_position(IntVector3);
|
||||
void set_grid(IntVector3, u8 value);
|
||||
|
||||
virtual void paint_event(GUI::PaintEvent&) override;
|
||||
virtual void timer_event(Core::TimerEvent&) override;
|
||||
virtual void keydown_event(GUI::KeyEvent&) override;
|
||||
virtual void mousedown_event(GUI::MouseEvent& event) override;
|
||||
virtual void mousemove_event(GUI::MouseEvent& event) override;
|
||||
|
||||
RefPtr<Gfx::Bitmap> m_bitmap;
|
||||
FixedArray<u8> m_grid;
|
||||
OwnPtr<GL::GLContext> m_gl_context;
|
||||
Gfx::IntPoint m_mouse_origin;
|
||||
u64 m_ticks { 0 };
|
||||
Vector<Tube> m_tubes;
|
||||
};
|
55
Userland/Demos/Tubes/main.cpp
Normal file
55
Userland/Demos/Tubes/main.cpp
Normal file
|
@ -0,0 +1,55 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <Demos/Tubes/Tubes.h>
|
||||
#include <LibCore/ArgsParser.h>
|
||||
#include <LibCore/System.h>
|
||||
#include <LibGUI/Application.h>
|
||||
#include <LibGUI/Icon.h>
|
||||
#include <LibGUI/Window.h>
|
||||
#include <LibMain/Main.h>
|
||||
|
||||
ErrorOr<int> serenity_main(Main::Arguments arguments)
|
||||
{
|
||||
TRY(Core::System::pledge("stdio recvfd sendfd rpath unix prot_exec"));
|
||||
|
||||
unsigned refresh_rate = 12;
|
||||
|
||||
Core::ArgsParser args_parser;
|
||||
args_parser.set_general_help("Screensaver rendering colorful moving tubes using LibGL");
|
||||
args_parser.add_option(refresh_rate, "Refresh rate", "rate", 'r', "milliseconds");
|
||||
args_parser.parse(arguments);
|
||||
|
||||
auto app = TRY(GUI::Application::try_create(arguments));
|
||||
|
||||
TRY(Core::System::pledge("stdio recvfd sendfd rpath prot_exec"));
|
||||
|
||||
auto app_icon = GUI::Icon::default_icon("app-tubes"sv);
|
||||
auto window = TRY(GUI::Window::try_create());
|
||||
|
||||
window->set_double_buffering_enabled(true);
|
||||
window->set_title("Tubes");
|
||||
window->set_resizable(false);
|
||||
window->set_frameless(true);
|
||||
window->set_fullscreen(true);
|
||||
window->set_minimizable(false);
|
||||
window->set_icon(app_icon.bitmap_for_size(16));
|
||||
window->update();
|
||||
|
||||
auto tubes_widget = TRY(window->try_set_main_widget<Tubes>(refresh_rate));
|
||||
tubes_widget->set_fill_with_background_color(false);
|
||||
tubes_widget->set_override_cursor(Gfx::StandardCursor::Hidden);
|
||||
window->show();
|
||||
|
||||
TRY(tubes_widget->create_buffer(window->size()));
|
||||
tubes_widget->setup_view();
|
||||
tubes_widget->reset_tubes();
|
||||
|
||||
window->move_to_front();
|
||||
window->set_cursor(Gfx::StandardCursor::Hidden);
|
||||
|
||||
return app->exec();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue