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LibWeb: Stub out SVGMaskElement

Just enough that we stop creating layout nodes for mask elements, which
was making some SVG content look very wrong. :^)
This commit is contained in:
Andreas Kling 2023-08-10 09:55:15 +02:00
parent adf70b8a16
commit 9e22f01eba
10 changed files with 99 additions and 0 deletions

View file

@ -90,6 +90,7 @@
#include <LibWeb/SVG/SVGGElement.h>
#include <LibWeb/SVG/SVGLineElement.h>
#include <LibWeb/SVG/SVGLinearGradientElement.h>
#include <LibWeb/SVG/SVGMaskElement.h>
#include <LibWeb/SVG/SVGPathElement.h>
#include <LibWeb/SVG/SVGPolygonElement.h>
#include <LibWeb/SVG/SVGPolylineElement.h>
@ -444,6 +445,8 @@ static WebIDL::ExceptionOr<JS::GCPtr<SVG::SVGElement>> create_svg_element(JS::Re
return MUST_OR_THROW_OOM(realm.heap().allocate<SVG::SVGLineElement>(realm, document, move(qualified_name)));
if (local_name == SVG::TagNames::linearGradient)
return MUST_OR_THROW_OOM(realm.heap().allocate<SVG::SVGLinearGradientElement>(realm, document, move(qualified_name)));
if (local_name == SVG::TagNames::mask)
return MUST_OR_THROW_OOM(realm.heap().allocate<SVG::SVGMaskElement>(realm, document, move(qualified_name)));
if (local_name == SVG::TagNames::path)
return MUST_OR_THROW_OOM(realm.heap().allocate<SVG::SVGPathElement>(realm, document, move(qualified_name)));
if (local_name == SVG::TagNames::polygon)