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SoundPlayer: Auto refresh visualization widgets
Visualization widgets should only have to tell how many samples they need per frame and have a render method which receives all data relevant to draw the next frame.
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7 changed files with 115 additions and 107 deletions
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@ -10,20 +10,12 @@
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#include "VisualizationWidget.h"
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#include <LibGUI/Frame.h>
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namespace Audio {
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class Buffer;
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}
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class SampleWidget final : public VisualizationWidget {
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C_OBJECT(SampleWidget)
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public:
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virtual ~SampleWidget() override = default;
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void set_buffer(RefPtr<Audio::Buffer>) override;
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private:
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SampleWidget() = default;
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virtual void paint_event(GUI::PaintEvent&) override;
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RefPtr<Audio::Buffer> m_buffer;
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SampleWidget();
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virtual void render(GUI::PaintEvent&, FixedArray<double> const& samples) override;
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};
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